Post by Pastel on Apr 14, 2012 18:39:25 GMT -5
[shadow=red,left,300]xx the dagger-necks .[/shadow]
Welcome to the Daggernecks. Now, this here isn't your everyday, mamby-pamby alliance where any cat can just stroll in. You've gotta have guts. There's no room here for the weak types--so be expecting the usual: blood, guts, fighting, betrayal. Can't be afraid to get your paws dirty either, no sir-ee. You're inspected by yours truly, and if you get rejected... Well, you'll be dead faster than you can pitifully cry out for help.
Our purpose? To peacefully kill off unneeded cats in the world with order.
You've gotta be familiar with the territory if you're gonna join. First off, it's right on the rim of the city, around where the Knifebacks make their home. There's an abandoned apartment, where we sleep, and a little, old Twoleg structure... I think they call it a playground.
And that'll be where the ceremonies take place, maybe a little bit of training there, too. On the little swingset are three little seats for our counselors. Gladly placed farther away lies a big box of sand, also referred to as the dirtplace, where cats can relieve themselves. There's a wooden set of monkey bars--just recently destroyed, thanks to our one and only Buster. The playground is scattered with a various skeleton of poles and systems used for training. A long tongue-like slide rolls down from the playground, where I perch at the top and my heirs and prestiges lay at the bottom.
Our dump-of-a-living-place--the old, rotting apartment where we sleep--if built up of many floors and rooms. The residence's basement is for dwindling cats or also used for prisoners; mice can be easily found hiding in cracks and corners here. And the first floor is basically just where cats of this little crew mob together and chat, and it is mainly bare except for a few temporary nests. Our food pile is usually found in there, also, if a storm is expected or we're under lockdown. The second floor, covered with pillows and blankets, is mainly for the trainees, mothers, kits and assassins. For our high positions, a special room is reserved with the highest quality nests, Twoleg beds, and a gorgeous view to seal the deal. The attic is for our useless Deathwishes and slaves with barely any light or beds.
Next thing to know are our allies and enemies. Our only current allie is the Knifebacks... I hope you can tell by our similarities in naming choices... Oh, and enemies? Pretty much everyone else.
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xx rules .
xx ic .
[rules with a star can be broken for plot reasons]
1. * you break the code, i break your neck.
2. * leader's word is law.
3. * do not leave camp without permission
4. all kits start training at 4 moons, despite blindness or other disabilities
5. do not kill without a court meeting with counselors
6. * anyone who attemps an escape will be tortured and left to die on the spot.
7. *high positions cannot have kits with low positions.
xx ooc .
1. be nice
2. fill out the form correctly
3. all wcrpg rules apply- no powerplaying, godmodding, etc.
4. this is advanced roleplaying; try to have at least two sentences per post
5. please try not to have ooc-only posts
6. no big plots like wolf attack without my say, please. c:
7. high positions are earned ic
8. please star out bad words
9. keep it PG, guys. we want everyone to be able to rp. :]
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xx ranks && members .
xx high positions .
*note: high positions such as king/queen, head counselor, and heirs are given collars with sharp teeth on them, hence the daggernecks.
the king/queen... 1/1
matança || she-cat || me
the leader of this psychotic bunch. makes the rules, ranks, patrols, announcements, ceremonies, and is usually the one to kill after the counselor decides a cat's faith. can obviously be either gender.
counselors... 1/3
amor || she-cat || me
help the king/queen make decisions and decides death or pushishment of members or tresspassers. either gender.
head counselor... 0/1
? || ? || ?
they advise with the rules, laws to their leader, and also keep a watchful eye on the other cats.
slave keepers... 0/2
? || ? || ?
? || ? || ?
they're basically a medicine cat, but they don't waste precious medicines on cuts and scrapes, but only serious injuries such as severed legs, broken limbs, etc. sicknesses such as greencough and whitecough are not cured, and in fact, encouraged. slave keepers also watch over the slaves and check on kits from time to time. one must be male, other must be female.
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xx glory class.
--------------------------------------------------------------------
these are basically positions chosen by the queen/king herself, and are very hard to get. obtained ic.
heirs... 0/∞
? || ? || ?
the heirs are the *decent* children of the king or queen, and have the highest chance of obtaining other high positions. the king/queen can choose cats who she considers to be her children, although they are not connected by blood. may become king or queen after current ruler deceases or steps down.
prestiges... 0/∞
? || ? || ?
these are cats in the daggerthroats that the king/queen admires. most cats are unaware that they have obtained this position, but sometimes they're told. prestiges are given special treatment, like most high positions.
xx normal ranks .
deathwishes... 0/3
? || ? || ?
the oldies of the daggernecks. they're usually killed off if they become a nuisance or there are too many. deathwishes aren't very respected, but kits like to hear their stories. basically, they're kept around to shut up those little pain in the necks.
assassins... 0/∞
Physic || she-cat || Feral Kitten
the assassins are pretty much just the warriors of the clan. they go on patrols, fight, and train the rookies.
mothers... 0/∞
? || ? || ?
these are the she-cats that nurse kits. they must return to their normal duties once the kits stop suckling.
rookies... 0/∞
Sin || Tom || Deathwish
these are the apprentices of the clan. rookies start training at 3 moons, despite blindness or deafness or disorders. they must kill one cat before becoming an assassin.
kits... 0/∞
?? || ?? || ??
kits are kits, no need for an explanation here. also referred to as pain-in-the-necks.
slaves... 1/∞
escravo || tom || me
slaves are pretty much prisoners; they sit around all day under the watchful eye of slavekeepers, with sometimes enough fresk-kill to barely survive. they're used to trade from alliance to alliance, and she-cats are forced to have kits. these kits will either be traded, given as gifts, or raised as normal kits or slaves.
--------------------------------------------------------------------
xx form .
Please fill in all the requirements and wait to be accepted before roleplaying. This doesn't have to be long, but since it's advanced roleplaying, I'd like to see some effort put into this. You can add personality and history if you'd like, and also what rank they would *want* to have [like high positions!].
--------------------------------------------------------------------
xx my characters .
display name. -- nighty
cat's name. matança.
gender. she-cat
appearance. Matança is a golden she-cat with leopard like spots; in short, a normal bengal. Her front paws and muzzle are splashed with white, and her back paws white leading up to her haunch. She has a lithe, thin body but is very musculant and strong. She wears a red collar of teeth and bones, like other high positions wear, and has deep copper eyes.
rank. queen.
cat's name. amor.
gender. she-cat
appearance. Amor's pelt is mainly chocolate, but layered with various shades of brown, gold, and gray. Her eyes are silver, as she is blind, and she has a white locket on her chest as well as snowy front paws. She is a very small cat for her age, but has long legs and can run very fast.
rank. counselor.
other. Matança has given Amor this rank to show everyone that even a blind cat can be succesful... That, and she's a h-ll of a smart cookie.
cat's name. escravo.
gender. tom.
appearance. He is a very muscular tom with orange fur and dark stripes like lightning. Escravo's eyes are a pale green, and he is the silent-but-deadly type. The slave has a larger body than most cats.
rank. slave.
other. known to attempt escapes. Matança keeps him around because she thinks he's got potential.
Welcome to the Daggernecks. Now, this here isn't your everyday, mamby-pamby alliance where any cat can just stroll in. You've gotta have guts. There's no room here for the weak types--so be expecting the usual: blood, guts, fighting, betrayal. Can't be afraid to get your paws dirty either, no sir-ee. You're inspected by yours truly, and if you get rejected... Well, you'll be dead faster than you can pitifully cry out for help.
Our purpose? To peacefully kill off unneeded cats in the world with order.
You've gotta be familiar with the territory if you're gonna join. First off, it's right on the rim of the city, around where the Knifebacks make their home. There's an abandoned apartment, where we sleep, and a little, old Twoleg structure... I think they call it a playground.
And that'll be where the ceremonies take place, maybe a little bit of training there, too. On the little swingset are three little seats for our counselors. Gladly placed farther away lies a big box of sand, also referred to as the dirtplace, where cats can relieve themselves. There's a wooden set of monkey bars--just recently destroyed, thanks to our one and only Buster. The playground is scattered with a various skeleton of poles and systems used for training. A long tongue-like slide rolls down from the playground, where I perch at the top and my heirs and prestiges lay at the bottom.
Our dump-of-a-living-place--the old, rotting apartment where we sleep--if built up of many floors and rooms. The residence's basement is for dwindling cats or also used for prisoners; mice can be easily found hiding in cracks and corners here. And the first floor is basically just where cats of this little crew mob together and chat, and it is mainly bare except for a few temporary nests. Our food pile is usually found in there, also, if a storm is expected or we're under lockdown. The second floor, covered with pillows and blankets, is mainly for the trainees, mothers, kits and assassins. For our high positions, a special room is reserved with the highest quality nests, Twoleg beds, and a gorgeous view to seal the deal. The attic is for our useless Deathwishes and slaves with barely any light or beds.
Next thing to know are our allies and enemies. Our only current allie is the Knifebacks... I hope you can tell by our similarities in naming choices... Oh, and enemies? Pretty much everyone else.
--------------------------------------------------------------------
xx rules .
xx ic .
[rules with a star can be broken for plot reasons]
1. * you break the code, i break your neck.
2. * leader's word is law.
3. * do not leave camp without permission
4. all kits start training at 4 moons, despite blindness or other disabilities
5. do not kill without a court meeting with counselors
6. * anyone who attemps an escape will be tortured and left to die on the spot.
7. *high positions cannot have kits with low positions.
xx ooc .
1. be nice
2. fill out the form correctly
3. all wcrpg rules apply- no powerplaying, godmodding, etc.
4. this is advanced roleplaying; try to have at least two sentences per post
5. please try not to have ooc-only posts
6. no big plots like wolf attack without my say, please. c:
7. high positions are earned ic
8. please star out bad words
9. keep it PG, guys. we want everyone to be able to rp. :]
--------------------------------------------------------------------
xx ranks && members .
xx high positions .
*note: high positions such as king/queen, head counselor, and heirs are given collars with sharp teeth on them, hence the daggernecks.
the king/queen... 1/1
matança || she-cat || me
the leader of this psychotic bunch. makes the rules, ranks, patrols, announcements, ceremonies, and is usually the one to kill after the counselor decides a cat's faith. can obviously be either gender.
counselors... 1/3
amor || she-cat || me
help the king/queen make decisions and decides death or pushishment of members or tresspassers. either gender.
head counselor... 0/1
? || ? || ?
they advise with the rules, laws to their leader, and also keep a watchful eye on the other cats.
slave keepers... 0/2
? || ? || ?
? || ? || ?
they're basically a medicine cat, but they don't waste precious medicines on cuts and scrapes, but only serious injuries such as severed legs, broken limbs, etc. sicknesses such as greencough and whitecough are not cured, and in fact, encouraged. slave keepers also watch over the slaves and check on kits from time to time. one must be male, other must be female.
--------------------------------------------------------------------
xx glory class.
--------------------------------------------------------------------
these are basically positions chosen by the queen/king herself, and are very hard to get. obtained ic.
heirs... 0/∞
? || ? || ?
the heirs are the *decent* children of the king or queen, and have the highest chance of obtaining other high positions. the king/queen can choose cats who she considers to be her children, although they are not connected by blood. may become king or queen after current ruler deceases or steps down.
prestiges... 0/∞
? || ? || ?
these are cats in the daggerthroats that the king/queen admires. most cats are unaware that they have obtained this position, but sometimes they're told. prestiges are given special treatment, like most high positions.
xx normal ranks .
deathwishes... 0/3
? || ? || ?
the oldies of the daggernecks. they're usually killed off if they become a nuisance or there are too many. deathwishes aren't very respected, but kits like to hear their stories. basically, they're kept around to shut up those little pain in the necks.
assassins... 0/∞
Physic || she-cat || Feral Kitten
the assassins are pretty much just the warriors of the clan. they go on patrols, fight, and train the rookies.
mothers... 0/∞
? || ? || ?
these are the she-cats that nurse kits. they must return to their normal duties once the kits stop suckling.
rookies... 0/∞
Sin || Tom || Deathwish
these are the apprentices of the clan. rookies start training at 3 moons, despite blindness or deafness or disorders. they must kill one cat before becoming an assassin.
kits... 0/∞
?? || ?? || ??
kits are kits, no need for an explanation here. also referred to as pain-in-the-necks.
slaves... 1/∞
escravo || tom || me
slaves are pretty much prisoners; they sit around all day under the watchful eye of slavekeepers, with sometimes enough fresk-kill to barely survive. they're used to trade from alliance to alliance, and she-cats are forced to have kits. these kits will either be traded, given as gifts, or raised as normal kits or slaves.
--------------------------------------------------------------------
xx form .
Please fill in all the requirements and wait to be accepted before roleplaying. This doesn't have to be long, but since it's advanced roleplaying, I'd like to see some effort put into this. You can add personality and history if you'd like, and also what rank they would *want* to have [like high positions!].
[b]display name.[/b]
[b]cat's name.[/b]
[b]gender.[/b]
[b]appearance.[/b]
[b]rank.[/b]
[b]other.[/b]
--------------------------------------------------------------------
xx my characters .
display name. -- nighty
cat's name. matança.
gender. she-cat
appearance. Matança is a golden she-cat with leopard like spots; in short, a normal bengal. Her front paws and muzzle are splashed with white, and her back paws white leading up to her haunch. She has a lithe, thin body but is very musculant and strong. She wears a red collar of teeth and bones, like other high positions wear, and has deep copper eyes.
rank. queen.
cat's name. amor.
gender. she-cat
appearance. Amor's pelt is mainly chocolate, but layered with various shades of brown, gold, and gray. Her eyes are silver, as she is blind, and she has a white locket on her chest as well as snowy front paws. She is a very small cat for her age, but has long legs and can run very fast.
rank. counselor.
other. Matança has given Amor this rank to show everyone that even a blind cat can be succesful... That, and she's a h-ll of a smart cookie.
cat's name. escravo.
gender. tom.
appearance. He is a very muscular tom with orange fur and dark stripes like lightning. Escravo's eyes are a pale green, and he is the silent-but-deadly type. The slave has a larger body than most cats.
rank. slave.
other. known to attempt escapes. Matança keeps him around because she thinks he's got potential.