Post by Deleted on Dec 31, 2013 16:50:51 GMT -5
Welcome to the Particle Wrestling League! Here, you must choose a particle to start out as. Wrestle other players' particles. Upgrade your particles. Merge your particles with other particles. Become the ultimate wrestling particle of all-time!
So, Step 1: Choose a Particle. List is below. Some particles are LOCKED, meaning that they cannot be chosen at the moment. Unlock requirements are visible.
Step 2: Wrestle other players' particles. Movement and fighting mechanics will be very similar to those in my forum game Bazooka 49.
Step 3: Upgrade your particles with the loot (ca$h, EXPerience, SubAtomicMatter) that you get from the battle. Even if you lose the fight, you will still get small rewards.
Step 4: Buy particles to merge with, raising (and sometimes lowering some) stats. Have the upper hand in battles!
Step 5: Continue doing Steps 2, 3, and 4 in the order you want. Become the ultimate wrestling particle!
Particles are listed below. Stats are:
Health: The amount of damage your particle is capable of taking before fainting.
Speed: How many tiles your particle can move in one turn.
Agility: How many times your particle can attack in one turn.
Power: Basic melee attack power. How much your particle can damage the opponent in one turn.
Weight: How much your particle weighs, in eV. Higher weight makes pinning moves harder to escape from, while lower weight does the opposite.
Energy: How much energy your particle has to use special moves. Moving around consumes this, too.
MCost: The amount of resources required to merge. All three resource requirements are halved if a particle is purely from the category that the particle you want to merge with is in. Resource requirements will increase by 10% every merge, so your second merge will cost 110% of what is displayed, third merge will cost 121%, and so on.
In the list of particles, you might notice how numbers are grouped into sets of four, and there are multiple sets of four per stat separated by a ». This is upgrading. The first of the four shows what the stat is, while the other three display the cost of the upgrade.
Also, you can make a new particle, but it will cost twice the merging cost of the selected particle. Speaking of merging, I forgot to show you how the stats are distributed!
Health: Increased by 40.0-60.0% of the second particle's amount, rounded
Speed: Mean of first and second particles, rounded
Agility: Mean of first and second particles, not rounded
Power: Increased by 40.0-60.0% of the second particle's amount, rounded
Weight: 75.0-125.0% of the mean of the first and second particles, rounded
Energy: Increased by 12.5-30.0% of the second particle's amount, rounded
UCost: Increased by 25% of the second particle's amount, rounded
Note: this game CAN be played single-player. Particles not controlled by actual players can be fought if you don't want to, or are unable to, fight players.
List of particles is unfinished!
Particles
Quarks
Up Quark
Health: 200/0/0/0 » 225/200/75/10 » 250/500/45/15
Speed: 3/0/0/0 » 4/4000/1000/100 » 5/10000/3000/250
Agility: 1 » 2 » 3
Power: 16 to 24 » 21 to 30 » 27 to 38
Weight: 5,000,000 eV » 4,000,000 eV or 6,000,000 eV » 3,300,000 eV or 7,000,000 eV
Energy: 1,000 » 1,200 » 1,400
MCost: $10,000, 2,500 EXP, 450 SAM
Down Quark
Health: 180/0/0/0 » 200/80/25/10 » 220/175/40/15
Speed: 2 » 3 » 4
Agility: 1 » 2 » 3
Power: 18 to 24 » 24 to 31 » 29 to 38
Weight: 10,000,000 eV » 7,800,000 eV or 12,000,000 eV » 6,000,000 eV or 14,250,000 eV
Energy: 900 » 1,100 » 1,300
MCost: $5,500, 1,250 EXP, 650 SAM
Strange Quark
This particle is locked! Win 1 match to unlock it.
Health: 210 » 230 » 250
Speed: 2 » 3 » 4
Agility: 1 » 2 » 3
Power: 6 to 28 » 9 to 37 » 12 to 48
Weight: 100,000,000 eV » 85,000,000 eV or 115,000,000 eV » 70,000,000 eV or 130,000,000 eV
Energy: 1,000 » 1,250 » 1,450
MCost: $5,000, 1,250 EXP, 650 SAM
Charm Quark
This particle is locked! Win 3 matches to unlock it.
Health: 275 » 300 » 325
So, Step 1: Choose a Particle. List is below. Some particles are LOCKED, meaning that they cannot be chosen at the moment. Unlock requirements are visible.
Step 2: Wrestle other players' particles. Movement and fighting mechanics will be very similar to those in my forum game Bazooka 49.
Step 3: Upgrade your particles with the loot (ca$h, EXPerience, SubAtomicMatter) that you get from the battle. Even if you lose the fight, you will still get small rewards.
Step 4: Buy particles to merge with, raising (and sometimes lowering some) stats. Have the upper hand in battles!
Step 5: Continue doing Steps 2, 3, and 4 in the order you want. Become the ultimate wrestling particle!
Particles are listed below. Stats are:
Health: The amount of damage your particle is capable of taking before fainting.
Speed: How many tiles your particle can move in one turn.
Agility: How many times your particle can attack in one turn.
Power: Basic melee attack power. How much your particle can damage the opponent in one turn.
Weight: How much your particle weighs, in eV. Higher weight makes pinning moves harder to escape from, while lower weight does the opposite.
Energy: How much energy your particle has to use special moves. Moving around consumes this, too.
MCost: The amount of resources required to merge. All three resource requirements are halved if a particle is purely from the category that the particle you want to merge with is in. Resource requirements will increase by 10% every merge, so your second merge will cost 110% of what is displayed, third merge will cost 121%, and so on.
In the list of particles, you might notice how numbers are grouped into sets of four, and there are multiple sets of four per stat separated by a ». This is upgrading. The first of the four shows what the stat is, while the other three display the cost of the upgrade.
Also, you can make a new particle, but it will cost twice the merging cost of the selected particle. Speaking of merging, I forgot to show you how the stats are distributed!
Health: Increased by 40.0-60.0% of the second particle's amount, rounded
Speed: Mean of first and second particles, rounded
Agility: Mean of first and second particles, not rounded
Power: Increased by 40.0-60.0% of the second particle's amount, rounded
Weight: 75.0-125.0% of the mean of the first and second particles, rounded
Energy: Increased by 12.5-30.0% of the second particle's amount, rounded
UCost: Increased by 25% of the second particle's amount, rounded
Note: this game CAN be played single-player. Particles not controlled by actual players can be fought if you don't want to, or are unable to, fight players.
List of particles is unfinished!
Particles
Quarks
Up Quark
Health: 200/0/0/0 » 225/200/75/10 » 250/500/45/15
Speed: 3/0/0/0 » 4/4000/1000/100 » 5/10000/3000/250
Agility: 1 » 2 » 3
Power: 16 to 24 » 21 to 30 » 27 to 38
Weight: 5,000,000 eV » 4,000,000 eV or 6,000,000 eV » 3,300,000 eV or 7,000,000 eV
Energy: 1,000 » 1,200 » 1,400
MCost: $10,000, 2,500 EXP, 450 SAM
Down Quark
Health: 180/0/0/0 » 200/80/25/10 » 220/175/40/15
Speed: 2 » 3 » 4
Agility: 1 » 2 » 3
Power: 18 to 24 » 24 to 31 » 29 to 38
Weight: 10,000,000 eV » 7,800,000 eV or 12,000,000 eV » 6,000,000 eV or 14,250,000 eV
Energy: 900 » 1,100 » 1,300
MCost: $5,500, 1,250 EXP, 650 SAM
Strange Quark
This particle is locked! Win 1 match to unlock it.
Health: 210 » 230 » 250
Speed: 2 » 3 » 4
Agility: 1 » 2 » 3
Power: 6 to 28 » 9 to 37 » 12 to 48
Weight: 100,000,000 eV » 85,000,000 eV or 115,000,000 eV » 70,000,000 eV or 130,000,000 eV
Energy: 1,000 » 1,250 » 1,450
MCost: $5,000, 1,250 EXP, 650 SAM
Charm Quark
This particle is locked! Win 3 matches to unlock it.
Health: 275 » 300 » 325