Post by Deleted on Dec 19, 2013 18:06:26 GMT -5
Bazooka 49 is a game where you (players) team up and defend your base from... well... random enemies.
Upgrade your base so it can withstand more enemy attacks.
Build turrets to assist you in your battle.
Buy weapons for more firepower.
Use many different types of resources to build and upgrade your stuff.
Players and Stats
0 of 0 power is currently being used.
Players
Whitedove
Currently using Wooden Sword. Weapon stats below are for no weapon.
Health: 150 (increase by 25 for 50 EXP)
Armor: 0 (increase by 1 for 30 EXP)
Speed: 2 (increase by 1 for 150 EXP)
Attack Power: 1-2 (increase for 20 EXP)
Attacks Per Turn: 1 (increase by 1 for 300 EXP)
Armor Piercing: 0 (increase by 1 for 30 EXP)
Energy: 75 (increase by 25 for 40 EXP)
EXP: 28
Special Moves:
Claw Swipe (30 EXP to learn): Uses 20 energy to deal 12-17 damage with sharp claws. 3-turn cooldown.
Whirlwind of Claws (160 EXP to learn): Uses 55 energy to deal 27-43 damage to all enemies adjacent to the user. 5-turn cooldown.
Player Stat Measure
The amount of Experience required is in parenthesis. EXP requirements do not include previous upgrades.
Base and Battle Area
Base Health: 400
Base Armoring: 0
Base Damage: 0-0
Power Generated: 0
Battle Area Length: 20 Tiles
Battle Area Width: 7 Tiles
Turrets
Green Ribbon RifleTurret
Enemies
Cheeses
Cheeses are... well... floating cheeses. Cheeses hover close to the ground and are the most basic enemy in the game.
Cheese
Just your basic ordinary... Cheese. This one has holes in it.
Health: 40
Armor: 0
Speed: 2
Melee Attack Power: 1-2
Melee Attacks Per Turn: 1
Energy: 0
Rewards: $20, 3 EXP, 1 Cheese Fragment
Special Abilities: None
Special Moves: None
Solid Cheese
An ordinary cheese, just without holes.
Health: 45
Armor: 1
Speed: 2
Melee Attack Power: 1-3
Melee Attacks Per Turn: 1
Energy: 0
Rewards: $35, 4 EXP, 2 Cheese Fragments
Special Abilities: None
Special Moves: None
Cheese Crumb
Cheese Crumbs are tiny fragments of cheese that normally come in large numbers. They are very weak and are too small to have holes in them.
Health: 5
Armor: 0
Speed: 4
Melee Attack Power: 0-1
Melee Attacks Per Turn: 1
Energy: 0
Rewards: $5, 1 EXP, 1 Cheese Crumb
Special Abilities: Swarmer
Special Moves: None
Mega Cheese
This enemy has not been encountered yet.
Blue Cheese
Blue Cheeses fire blobs of furry disgustingness at their foes. Did I mention that they're furry and blue?
Health: 45
Armor: 1
Speed: 2
Ranged Attack Power: 3-5
Ranged Attacks Per Turn: 1
Melee Attack Power: 0-4
Melee Attacks Per Turn: 1
Range: 6
Energy: 30
Ammunition: 20
Reload Time: 1
Rewards: $35, 5 EXP, 1 Cheese Fragment, 2 Blue Fur
Special Abilities: None
Special Moves:
Furry Shot: Ranged attack with 8 range. Uses 10 energy to fire a furry shot, dealing 1-7 damage. 2-turn cooldown.
Solid Blue Cheese
This enemy has not been encountered yet.
Melted Cheese
This enemy has not been encountered yet.
Rare Crumb
A rare variant of the crumb, this one has less health but can dodge bullet attacks.
Health: 3
Armor: 0
Speed: 4
Melee Attack Power: 0-1
Melee Attacks Per Turn: 1
Energy: 0
Rewards: $10, 1 EXP, 2 Cheese Crumbs
Special Abilities: Can dodge projectile attacks, Swarmer
Special Moves: None
Cheese Kamikaze
This enemy has not been encountered yet.
Cheese in Armor
This enemy has not been encountered yet.
Solid Cheese in Armor
This enemy has not been encountered yet.
Turret Cheese
This enemy has not been encountered yet.
Solid Turret Cheese
This enemy has not been encountered yet.
Solid Mega Cheese
Giant hulking cheeses without holes in them, Solid Mega Cheeses can travel through defenses without taking significant damage. They can be classified as minibosses.
Health: 600
Armor: 4
Speed: 1
Melee Attack Power: 14-22
Melee Attacks Per Turn: 0.5
Energy: 200
Rewards: $150, 18 EXP, 1 Cheesy Essence
Special Abilities: None
Special Moves:
Smash: Uses 20 energy to smash a player/turret next to it, dealing 44-87 area damage. 5-turn cooldown.
Crumb Carrier
Crumb carriers are cheeses with cracks in them. While this makes them weaker, they release crumbs upon their death.
Health: 25
Armor: 0
Speed: 1
Melee Attack Power: 0-2
Melee Attacks Per Turn: 0.5
Energy: 30
Rewards: $20, 2 EXP, 5 Cheese Crumbs
Special Abilities: Releases 6 to 10 Cheese Crumbs upon death (5% rare chance for two crumbs)
Special Moves:
Stabilize: Uses 15 energy to increase armor to 1 and speed to 2 for 3 turns. 4-turn cooldown.
Cheese Medic
This enemy has not been encountered yet.
Solid Cheese Medic
This enemy has not been encountered yet.
Cheese Jetpacker
A flying cheese, these cheeses utilize volatile jetpacks so they can fly. They drop bombs to attack.
Health: 30
Armor: 0
Speed: 2
Ranged Attack Power: 8-12
Ranged Attacks Per Turn: 1
Range: 1
Energy: 0
Ammunition: 3
Reload Time: 3 turns
Rewards: $35, 5 EXP, 10 Cheese Crumbs
Special Abilities: Flying, 75/50/1 Splash, 75/75/2 Explosion on Death
Special Moves: None
Cheese Sprayer
This enemy has not been encountered yet.
Solid Cheese Sprayer
This enemy has not been encountered yet.
Blue Cheese Crumb
This enemy has not been encountered yet.
Mega Blue Cheese
This enemy has not been encountered yet.
Rare Blue Crumb
This enemy has not been encountered yet.
Mixed Cheese
Tis enemy has not been encountered yet.
Solid Mixed Cheese
This enemy has not been encountered yet.
Mozzarella Cheese
Mozzarella cheeses are stringy cheeses. This one has holes in it.
Health: 55
Armor: 0
Speed: 2
Melee Attack Power: 1-2
Melee Attacks Per Turn: 1
Energy: 15
Rewards: $25, 4 EXP, 2 Cheese Fragments
Special Abilities: None
Special Moves:
Stringy Strike: Uses 3 energy to deal 0-3 damage to an adjacent player/base. 1-turn cooldown.
Solid Mozzarella Cheese
This enemy has not been encountered yet.
Blue Crumb Carrier
This enemy has not been encountered yet.
Mystic Cheese
This enemy has not been encountered yet.
Solid Mystic Cheese
This enemy has not been encountered yet.
Mixed Mega Cheese
This enemy has not been encountered yet.
Mozzarella Crumb
This enemy has not been encountered yet.
Mystic Crumb
This enemy has not been encountered yet.
Mixed Crumb
This enemy has not been encountered yet.
Mystic Crumb Carrier
This enemy has not been encountered yet.
Mixed Crumb Carrier
This enemy has not been encountered yet.
Quadrocheese
This enemy has not been encountered yet.
Solid Quadrocheese
This enemy has not been encountered yet.
Cheese Cart
This enemy has not been encountered yet.
Solid Cheese Cart
This enemy has not been encountered yet.
Blue Cheese Cart
This enemy has not been encountered yet.
Crumb Cart
This enemy has not been encountered yet.
Crumb Carrier Cart
This enemy has not been encountered yet.
Cheese Tank
This enemy has not been encountered yet.
Cheesy Cart
This enemy has not been encountered yet.
Cheesy Tank
This enemy has not been encountered yet.
Cheese Bazooka Crew
This enemy has not been encountered yet.
Solid Cheesy Cart
This enemy has not been encountered yet.
Solid Cheesy Tank
This enemy has not been encountered yet.
Blue Cheesy Cart
This enemy has not been encountered yet.
Blue Cheese Kamikaze
This enemy has not been encountered yet.
Blue Cheesy Tank
This enemy has not been encountered yet.
Cheese Blob
This enemy has not been encountered yet.
Giant Cheese Blob
This enemy has not been encountered yet.
Solid Cheese Jetpacker
This enemy has not been encountered yet.
Blue Cheese Blob
This enemy has not been encountered yet.
Ninja Cheese
This enemy has not been encountered yet.
Solid Ninja Cheese
This enemy has not been encountered yet.
Cheese Looter
This enemy has not been encountered yet.
Solid Cheese Looter
This enemy has not been encountered yet.
Cheese Sergeant
This enemy has not been encountered yet.
Cheese General
This enemy has not been encountered yet.
Solid Cheese Sergeant
This enemy has not been encountered yet.
Solid Cheese General
This enemy has not been encountered yet.
Cheese Supply Jet
This enemy has not been encountered yet.
Cheesy Supply Jet
This enemy has not been encountered yet.
Solid Supply Jet
This enemy has not been encountered yet.
Solid Cheesy Supply Jet
This enemy has not been encountered yet.
Cheese Decoy
This enemy has not been encountered yet.
Solid Cheese Decoy
This enemy has not been encountered yet.
Troller Cheese
This enemy has not been encountered yet.
Solid Troller Cheese
This enemy has not been encountered yet.
Minecraft Tech
Technology made from blocks, these enemies have been taken out of the game Minecraft. The enemies in Bazooka 49 are meant to be random, aren't they?
Bloop
This enemy has not been encountered yet.
Bloop 2.0
This enemy has not been encountered yet.
Armored Tanker
This enemy has not been encountered yet.
Apes
This enemy has not been encountered yet.
Apes Obb-literator
This enemy has not been encountered yet.
Chronoswitcher
Chronoswitchers change the time to night while they're still in battle, but the time is switched back after the Chronoswitcher's destruction. Also, be sure to watch out for Chronoswitchers' obsidian hulls!
Health: 250
Armor: 3
Speed: 1
Ranged Attack Power: 0-1
Ranged Attacks Per Turn: 1
Melee Attack Power: 0-6
Melee Attacks Per Turn: 0.5
Range: 4
Energy: 0
Ammunition: 3
Reload Time: 2
Rewards: $100, 10 EXP, 4 Obsidian Shards
Special Abilities: Switches time to night
Special Moves:
Boom Boom: Passive ability. If Apes or Apes Obb-liberator is exactly 2 tiles away from Chronoswitcher, then Chronoswitcher can cause the attack to me moved in front of Chronoswitcher. Can only be used twice.
Phaser Cube
This enemy has not been encountered yet.
Confetti Bomber
This enemy has not been encountered yet.
Confetti Superbomber
This enemy has not been encountered yet.
Flying Rainbow Carpet
This enemy has not been encountered yet.
Drones
Drones are little flying... well... drones. They have high attack power and varying health.
Plasma Drone
This enemy has not been encountered yet.
Overheated Plasma Drone
This enemy has not been encountered yet.
Laser Drone
This enemy has not been encountered yet.
Air Drone
This enemy has not been encountered yet.
Swarm Drone
This enemy has not been encountered yet.
Clouds
Clouds are little fluffy clouds made of a material, normally gaseous substance. Some clouds, however, are made of solid material.
Suspicious.Cloud.1
This enemy has not been encountered yet.
Suspicious.Cloud.2
This enemy has not been encountered yet.
Suspicious.Cloud.3
This enemy has not been encountered yet.
Suspicious.Cloud.4
This enemy has not been encountered yet.
Suspicious.Cloud.5
This enemy has not been encountered yet.
Suspicious.Cloud.6
This enemy has not been encountered yet.
Molecules
These are hostile molecules exported from Molecular, Molecular Assault, and Wikipedia.
{ENEMIES COMING SOON}
The Shop
Buy stuff here... this is your gateway to weapons and their upgrades!
Also, stuff in the shop DOESN'T cost REAL money. It costs game money.
Current Resources
Whitedove
Game Money: $265
Stone: 0
Iron: 0
Copper: 0
Tin: 0
Coal: 0
Gold: 0
Steel: 0
Titanium: 0
Water: 0
Rare Red Minerals: 0
Rare Orange Minerals: 0
Rare Yellow Minerals: 0
Rare Green Minerals: 0
Rare Blue Minerals: 0
Rare Purple Minerals: 0
Cheese Fragments: 7
Cheesy Essence: 0
Cheese Crumbs: 5
Blue Fur: 0
Obsidian Shards: 0
Base Upgrades
Base Health Lv1: Increases Base Health by 100. No requirements. Costs $300.
Base Armor Lv1: Increases Base Armoring by 1. No requirements. Costs $1500.
Base Damage Lv1: Increases Base Damage to 1-2. No requirements. Costs $1000.
Power Generation Lv1: Increases Power Generated by 25. No requirements. Costs $100.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $800 and 1 Stone.
Buy Turrets
Rifle Turret: The Rifle Turret is a basic turret that shoots bullets at enemies. Costs $200 and 1 Stone.
Health: 75/Armor: 0/Damage: 6-9/Range: 20/Attacks Per Turn: 1/Armor Piercing: 1/Power Required: 5/Ammunition: 12/Reload Time: 2
MachineGun Turret: The MachineGun Turret is a fast-firing turret that shoots bullets at enemies. Costs $800, 5 Stone, and 3 Iron.
Health: 85/Armor: 0/Damage: 4-6/Range: 16/Attacks Per Turn: 2/Armor Piercing: 0/Power Required: 8/Ammunition: 30/Reload Time: 3
Mortar: The Mortar deals large amounts of explosive damage, but is inaccurate when managing faster enemies. Costs $650, 3 Iron, and 3 Stone.
Health: 75/Armor: 3/Damage: 18-24/Range: 50/Attacks Per Turn: 0.5/Armor Piercing: 6/Power Required: 7/Ammunition: 4/Reload Time: 6/Splash Chance: 40%/Splash Damage: 40%/Splash Radius: 1 Tile
Plasma Turret: The Plasma Turret shoots plasma orbs at enemies. High power requirements and great armor piercing. Costs $1,500, 6 Iron, and 4 Tin.
Health: 100/Armor: 1/Damage: 8-12/Range: 30/Attacks Per Turn: 1/Armor Piercing: 20/Power Required: 12/Ammunition: 16/Reload Time: 3/Slow Chance: 0%/Slow Duration: 0 turns/Slow Intensity: 0%/Splash Chance: 0%/Splash Damage: 0%/Splash Radius: 0 tiles
Flak Turret (LOCKED): The Flak Turret is a very powerful turret, but it can only target flying enemies. Its splash damage, however, can damage ground units. Costs $800 and 4 Stone.
Health: 90/Armor: 5/Damage: 30-60/Range: 40/Attacks Per Turn: 2/Armor Piercing: 25/Power Required: 8/Ammunition: 30/Reload Time: 3/Splash Chance: 45%/Splash Damage: 30%/Splash Radius: 1 Tile
Scattershot (LOCKED): The Scattershot fires a weak shot at every enemy in range. Costs $1,000, 4 Stone, and 3 Iron.
Health: 80/Armor: 2/Damage: 1-4/Range: 16/Attacks Per Turn: 0.5/Armor Piercng: 0/Power Required: 6/Ammunition: 50/Reload Time: 5
Missile Turret (LOCKED): The Missile Turret fires a pair of homing missiles at one enemy. These missiles deal a fair amount of splash damage. Costs $2,000, 3 Copper, 8 Iron, and 25 Stone.
Health: 60/Armor: 0/Damage: 12-18/Range: 30/Attacks Per Turn: 2/Armor Piercing: 5/Power Required: 14/Ammunition: 4/Reload Time: 4/Splash Chance: 35%/Splash Damage: 50%/Splash Radius: 1 Tile
Obsidian Turret (LOCKED): The Obsidian Turret fires shards of obsidian at enemies, dealing high damage. This damage is tripled to enemies in the Minecraft Tech category. Costs $1,600, 12 Stone, 1 Gold, and 25 Obsidian Shards.
Health: 150/Armor: 5/Damage: 15-21/Range: 25/Attacks Per Turn: 1/Armor Piercing: 15/Power Required: 6/Ammunition: 12/Reload Time: 2
Water Gun (LOCKED): The Water Gun fires an intense stream of water at enemies, dealing moderate splash damage. Costs $1,400, 4 Copper, 30 Stone, and 15 Water.
Health: 120/Armor: 2/Damage: 1-3/Range: 25/Attacks Per Turn: 6/Armor Piercing: 10/Power Required: 6/Ammunition: 60/Reload Time: 1/Splash chance: 10%/Splash Damage: 15%/Slow Chance: 60%/Slow Duration: 2/Slow Intensity: 20%
Sonic Pulse Turret (LOCKED): The Sonic Pulse turret fires an armor-piercing sonic pulse that damages all enemy in its long range. Costs $2,400, 6 Tin, 20 Stone, and 8 Iron.
Health: 60/Armor: 0/Damage: 10-16/Range: 40/Attacks Per Turn: 0.25/Armor Piercing: 30/Power Required: 14/Ammunition: 5/Reload Time: 8
Cheese Cannon (LOCKED): The Cheese Cannon fires melted cheese at enemies that solidifies the moment it touches an enemy. This causes enemies to be slowed for long periods of time. Costs $1,600, 1 Steel, and 3 Cheesy Essence.
Health: 75/Armor: 1/Damage: 4-6/Range: 20/Attacks Per Turn: 1/Armor Piercing: 3/Power Required: 11/Ammunition: 6/Reload Time: 3/Slow Chance: 100%/Slow Duration: 4 turns/Slow Intensity: 40%/Splash Chance: 15%/Splash Damage: 20%/Splash Radius: 1 tile
Leech Turret (LOCKED): The Leech Turret saps health from enemies, so it can heal the base and damaged turrets. Costs $3,000, 3 Tin, 6 Iron, and 9 Stone.
Health: 50/Armor: 1/Damage: 12-18/Range: 24/Attacks Per Turn: 0.5/Armor Piercing: 20/Power Required: 12/Ammunition: 8/Reload Time: 3/Leeching Power: 40%
Cryo Turret (LOCKED): The Cryo Turret slows enemies it hits, sometimes stunning them. The Cryo turret, however, doesn't deal much damage. Costs $2,000, 2 Steel, 8 Iron, 8 Water, and 16 Stone.
Health: 100/Armor: 2/Damage: 3-10/Range: 30/Attacks Per Turn: 0.5/Armor Piercing: 8/Power Required: 10/Ammunition: 10/Reload Time: 4/Slow Chance: 100%/Slow Duration: 2/Slow Intensity: 50%/Stun Chance: 20%/Stun Duration: 1/Splash Chance: 0%/Splash Damage: 0%/Splash Radius: 0 tiles
Flamethrower (LOCKED): The Flamethrower is a short-range weapon that deals heavy damage. It requires coal for fuel, so you have to feed it 1 Coal whenever it runs out of ammunition. Costs $1,200, 3 Iron, 3 Stone, and 5 Coal.
Health: 125/Armor: 3/Damage: 10-32/Range: 6/Attacks Per Turn: 3/Armor Piercing: 12/Power Required: 6/Ammunition: 150/Reload Cost: 1 Coal
Forcefield (LOCKED): Any enemies within the range of the forcefield will take slight damage every turn. Alongside this, turrets, the base, and players within the forcefield range take less damage. Costs $2,500, 3 Gold, 1 Titanium, and 6 Stone. Only one can be built at a time.
Health: 100/Armor: 3/Damage: 2-4/Range: 20/Attacks Per Turn: 1/Armor Piercing: 100/Power Required: 10/In-range Defense: 40%/Extra Enemy Damage: 10%
Red Laser (LOCKED): The Red Laser shoots a laser at enemies. The Red Laser deals high amounts of damage, but has a short range. Costs $3,000, 6 Stone, and 1 Rare Red Mineral.
Health: 90/Armor: 2/Damage: 16-30/Range: 12/Attacks Per Turn: 2/Armor Piercing: 10/Power Required: 13/Ammunition: 14/Reload Time: 2
Orange Laser (LOCKED): The Orange Laser shoots a laser at enemies. The Orange Laser has a moderate range and a large splash radius. Costs $3,000, 6 Stone, and 1 Rare Orange Mineral.
Health: 90/Armor: 2/Damage: 8-16/Range: 30/Attacks Per Turn: 2/Armor Piercing: 10/Power Required: 14/Ammunition: 12/Reload Time: 2/Splash Chance: 75%/Splash Damage: 50%/Splash Radius: 2 tiles
Yellow Laser (LOCKED): The Yellow Laser shoots a laser at enemies. The Yellow Laser has a very long range and a high amount of ammunition. Costs $3,000, 6 Stone, and 1 Rare Yellow Mineral.
Health: 90/Armor: 2/Damage: 6-13/Range: 60/Attacks Per Turn: 2/Armor Piercing: 8/Power Required: 15/Ammunition: 24/Reload Time: 2
Green Laser (LOCKED): The Green Laser shoots a laser at enemies. The Green Laser has the best armor piercing and a fair range. Costs $3,000, 6 Stone, and 1 Rare Green Mineral.
Health: 90/Armor: 2/Damage: 8-18/Range: 36/Attacks Per Turn: 2/Armor Piercing: 15/Power Required: 15/Ammunition: 14/Reload Time: 2
Blue Laser (LOCKED): The Blue Laser shoots a laser at enemies. The Blue Laser deals fair damage and may slow enemies. Costs $3,000, 6 Stone, and 1 Rare Blue Mineral.
Health: 90/Armor: 2/Damage: 10-24/Range: 25/Attacks Per Turn: 2/Armor Piercing: 10/Power Required: 16/Ammunition: 16/Reload Time: 2/Slow Chance: 35%/Slow Duration: 2/Slow Intensity: 40%
Purple Laser (LOCKED): The Purple Laser shoots a laser at enemies. The Purple Laser doesn't deal much damage, but it can fire two separate lasers at different enemies.
Health: 90/Armor: 2/Damage: 2-7/Range: 32/Attacks Per Turn: 2/Armor Piercing: 8/Power Required: 16/Ammunition: 20/Reload Time: 2
Frostbite Ray (LOCKED): The Frostbite Ray is a powerful laser weapon that slows and stuns enemies in an AOE fashion. Costs $6,000, 12 Copper, 12 Tin, 24 Iron, 25 Water, and 80 Stone.
Health: 90/Armor: 4/Damage: 9-16/Range: 35/Attacks Per Turn: 2/Armor Piercing: 15/Power Required: 18/Ammunition: 30/Reload Time: 2/Slow Chance: 75%/Slow Duration: 3/Slow Intensity: 40%/Stun Chance: 30%/Stun Duration: 2/Splash Chance: 18%/Splash Damage: 75%/Splash Radius: 1 tile
Plasma MG (LOCKED): The Plasma MG is a version of the Plasma Turret that fires much faster and has a greater energy capacity. Costs $3,500, 6 Tin, 4 Iron, and 24 Stone.
Health: 110/Armor: 2/Damage: 8-12/Range: 30/Attacks Per Turn: 3/Armor Piercing: 20/Power Required: 15/Ammunition: 30/Reload Time: 3
Nyan Laser (LOCKED): A legendary weapon, the Nyan Laser shoots a laser at six enemies, one enemy for each color of the rainbow. The Nyan Laser deals a huge amount of damage and does not have to reload. Costs $18,500, 4 Gold, 6 Coal, 40 Tin, 30 Copper, 60 Water, 75 Iron, 200 Stone, and 4 of each Rare Mineral. Only one can be built at a time.
Health: 400/Armor: 8/Damage: 50-250/Range: 60/Attacks Per Turn: 5/Armor Piercing: 60/Power Required: 40
Turret Upgrades
Rifle Turret
Rifle Turret Health Lv1: Increases Rifle Turret health by 25%. No requirements. Costs $450 and 3 Stone.
Rifle Turret Armor Lv1: Increases Rifle Turret Armoring by 2. No requirements. Costs $1,000 and 1 Iron.
Rifle Turret Damage Lv1: Increases Rifle Turret Damage by 25%. No requirements. Costs $800 and 5 Stone.
Rifle Turret Range Lv1: Increases Rifle Turret Range by 25%. No requirements. Costs $900 and 1 Iron.
Rifle Turret Firing Rate Lv1: Doubles the rate at which the Rifle Turret attacks. No requirements. Costs $5,000 and 4 Steel.
Rifle Turret Armor Piercing Lv1: Increases Rifle Turret armor piercing by 2. No requirements. Costs $600 and 3 Stone.
Rifle Turret ElectroEfficiency Lv1: Decreases the power used by Rifle Turrets by 1. No requirements. Costs $1,000 and 1 Iron.
Rifle Turret Ammunition Lv1: Increases Rifle Turret Ammo by 25%. No requirements. Costs $600 and 4 Stone.
Rifle Turret Reload Time Lv1: Decreases the amount of time it takes for Rifle Turrets to reload by 1 turn. No requirements. Costs $3,000, 3 Steel, and 15 Stone.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $1,200 and 1 Iron.
MachineGun Turret
MachineGun Turret Health Lv1: Increases MachineGun Turret health by 25%. No requirements. Costs $600 and 4 Stone.
MachineGun Turret Armor Lv1: Increases MachineGun Turret Armoring by 2. No requirements. Costs $1,400 and 2 Iron.
MachineGun Turret Damage Lv1: Increases MachineGun Turret Damage by 25%. No requirements. Costs $1,000 and 2 Iron.
MachineGun Turret Range Lv1: Increases MachineGun Turret Range by 25%. No requirements. Costs $1,000, 1 Iron, and 2 Stone.
MachineGun Turret Firing Rate Lv1: Doubles the rate at which the MachineGun Turret attacks. No requirements. Costs $7,500, 8 Steel, and 12 Stone.
MachineGun Turret Armor Piercing Lv1: Increases MachineGun Turret armor piercing by 2. No requirements. Costs $1,100 and 6 Stone.
MachineGun Turret ElectroEfficiency Lv1: Decreases the power used by MachineGun Turrets by 1. No requirements. Costs $1,200 and 2 Iron.
MachineGun Turret Ammunition Lv1: Increases MachineGun Turret Ammo by 25%. No requirements. Costs $1,500 and 4 Iron.
MachineGun Turret Reload Time Lv1: Decreases the amount of time it takes for MachineGun Turrets to reload by 1 turn. No requirements. Costs $4,000, 5 Steel, and 10 Stone.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $1,600, 2 Iron, and 4 Stone.
Mortar
Mortar Health Lv1: Increases Mortar health by 25%. No requirements. Costs $550 and 3 Stone.
Mortar Armor Lv1: Increases Mortar Armoring by 2. No requirements. Costs $1,300 and 2 Iron.
Mortar Damage Lv1: Increases Mortar Damage by 25%. No requirements. Costs $1,200 and 9 Stone.
Mortar Range Lv1: Increases Mortar Range by 25%. No requirements. Costs $1,300 and 2 Iron.
Mortar Firing Rate Lv1: Doubles the rate at which the Mortar attacks. No requirements. Costs $10,000 and 16 Steel.
Mortar Armor Piercing Lv1: Increases Mortar armor piercing by 25%. No requirements. Costs $800 and 5 Stone.
Mortar ElectroEfficiency Lv1: Decreases the power used by Mortars by 1. No requirements. Costs $1,400 and 2 Iron.
Mortar Ammunition Lv1: Increases Mortar Ammo by 25%. No requirements. Costs $1,600 and 4 Iron.
Mortar Reload Time Lv1: Decreases the amount of time it takes for Mortars to reload by 1 turn. No requirements. Costs $2,000, 5 Steel, and 4 Stone.
Mortar Splash Radius Lv1: Mortar now has a 45% chance of dealing 45% damage to enemies within 1 tile of the Mortar's initial target. No Requirements. Costs $900 and 5 Stone.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $1,600, 1 Iron, and 6 Stone.
Plasma Turret
Plasma Turret Health Lv1: Increases Plasma Turret health by 25%. No requirements. Costs $650 and 4 Stone.
Plasma Turret Armor Lv1: Increases Plasma Turret Armoring by 2. No requirements. Costs $1,600 and 2 Iron.
Plasma Turret Damage Lv1: Increases Plasma Turret Damage by 25%. No requirements. Costs $1,100 and 8 Stone.
Plasma Turret Range Lv1: Increases Plasma Turret Range by 25%. No requirements. Costs $950 and 1 Tin.
Plasma Turret Firing Rate Lv1: Doubles the rate at which the Plasma Turret attacks. No requirements. Costs $7,000, 2 Tin, 4 Stone, and 3 Steel.
Plasma Turret ElectroEfficiency Lv1: Decreases the power used by Plasma Turrets by 1. No requirements. Costs $2,500 and 5 Iron.
Plasma Turret Ammunition Lv1: Increases Plasma Turret Ammo by 25%. No requirements. Costs $800 and 2 Tin.
Plasma Turret Reload Time: Decreases the amount of time it takes for Plasma Turrets to reload by 1 turn. No requirements. Costs $3,500 and 4 Tin.
Plasma Turret Slow Chance Lv1: The Plasma Turret now has a 10% chance to slow enemies by 15% for 1 turn. No requirements. Costs $1,400, 3 Tin, and 2 Iron.
Plasma Turret Splash Radius Lv1: Plasma Turret now has a 6% chance of dealing 12% damage to enemies within 1 tile of the Plasma Turret's initial target. No Requirements. Costs $1,500, 2 Tin, and 4 Stone.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $1,800, 4 Stone, and 1 Tin.
Buy Weapons
Wooden Sword: The Wooden Sword is a wooden melee weapon fit for a cat to use. Costs $150. Bought by Whitedove.
Damage: 4-6/Range: 1/Attacks Per Turn: 1/Armor Piercing: 1
Stone Sword (LOCKED): The Stone Sword is a stone melee weapon for for a cat to use. Costs $250 and 3 Stone.
Damage: 6-10/Range: 1/Attacks Per Turn: 1/Armor Piercing: 3
Pistol (LOCKED): The pistol is a basic ranged weapon that deals armor-piercing damage to enemies. Costs $600, 5 Stone, and 2 Iron.
Damage: 3-7/Range: 12/Attacks Per Turn: 1/Armor Piercing: 2/Ammunition: 8/Reload Time: 2
Weapon Upgrades
Wooden Sword
Wooden Sword Damage Lv1: Increases Wooden Sword Damage by 25%. No requirements. Costs $100.
Wooden Sword Firing Rate Lv1: Doubles the rate at which the Wooden Sword can be used. No requirements. Costs $6,500, 4 Stone, and 1 Steel.
Pistol
Pistol Damage Lv1: Increases Pistol Damage by 25%. No requirements. Costs $350 and 2 Stone.
Pistol Range Lv1: Increases Pistol Range by 25%. No requirements. Costs $550 and 3 Stone.
Pistol Firing Rate Lv1: Doubles the rate at which the Pistol can be used. No requirements. Costs $7,200 and 3 Steel.
Pistol Ammunition Lv1: Increases Pistol Ammo by 25%. No requirements. Costs $400 and 2 Stone.
Pistol Reload Time Lv1: Decreases the amount of time it takes for Pistols to reload by 1 turn. No requirements. Costs $4,000 and 1 Steel.
Misc. Stuff and Crafting
Mining Facility Lv1: Adds a mining facility to your base. 1 Stone will be mined every round, and there is also a 30% chance that 1 Iron will be mined too. Requires Base Health Lv1. Costs $300.
Rain Gauge Lv1: Adds a Rain Gauge on top of your base. This will harvest 5 water per rainy round. Requires Base Health Lv1. Costs $500.
Land Expansion Lv1: Increases length of battle area by 5 tiles. Requires Base Health Lv1. Costs $400 and 1 Stone.
Defense Wall Lv1: Adds a short, wooden defense wall 5 tiles away from your base that has 300HP and 1 armor. Costs $1,000 and 1 Stone.
Refine Iron: Creates 1 steel for you to use. Costs $75, 2 Iron, and 1 Coal.
Nourishment: Heals one player by 10HP. Costs 1 Water.
Training Courses: Allows you to stop the enemy hordes temporarily and send in enemies at will. You can only send enemies that you have previously defeated. Costs $2,000, 3 Iron, 1 Gold, and 10 Water.
Basic Training: Gives minor training to your cat, giving you 15 EXP. Costs $120 and 3 Water.
Craft Cheesy Essence: Crafts 1 Cheesy Essence for use. Costs $10 and 10 Cheese Fragments.
Craft Cheese Fragment: Crafts 1 Cheese Fragment for use. Costs 4 Cheese Crumbs.
Sell Stuff
Cheese Fragment: Receive $5 in-game money. Costs 1 Cheese Fragment.
Cheesy Essence: Receive $75 in-game money. Costs 1 Cheesy Essence.
Cheese Crumb: Receive $1 in-game money. Costs 1 Cheese Crumb.
Resource Packs
Coal Package: A mail truck randomly passes by your base and gives you a package that contains 10 coal. Costs $9,000.
Coal Crate: A random cargo plane passes near your base and drops a crate that contains 50 coal. Costs $36,000.
Iron Package: A mail truck randomly passes by your base and gives you a package that contains 10 iron. Costs $8,000.
Iron Crate: A random cargo plane passes near your base and drops a crate that contains 50 iron. Costs $32,000.
Tin Package: A mail truck randomly passes by your base and gives you a package that contains 10 tin. Costs $9,000.
Tin Crate: A random cargo plane passes near your base and drops a crate that contains 50 tin. Costs $36,000.
Copper Package: A mail truck randomly passes by your base and gives you a package that contains 10 copper. Costs $9,000.
Copper Crate: A random cargo plane passes near your base and drops a crate that contains 50 copper. Costs $36,000.
Gold Package: A mail truck randomly passes by your base and gives you a package that contains 10 gold. Costs $25,000.
Gold Crate: A random cargo plane passes near your base and drops a crate that contains 50 gold. Costs $100,000.
Titanium Package: A mail truck randomly passes by your base and gives you a package that contains 10 titanium. Costs $30,000.
Titanium Crate: A random cargo plane passes near your base and drops a crate that contains 50 titanium. Costs $120,000.
Tiny Money Package: A package is given to you, containing $50. Costs 5 Rupeepoints.
Small Money Package: A package is given to you, containing $125. Costs 10 Rupeepoints.
Upgrade your base so it can withstand more enemy attacks.
Build turrets to assist you in your battle.
Buy weapons for more firepower.
Use many different types of resources to build and upgrade your stuff.
Players and Stats
0 of 0 power is currently being used.
Players
Whitedove
Currently using Wooden Sword. Weapon stats below are for no weapon.
Health: 150 (increase by 25 for 50 EXP)
Armor: 0 (increase by 1 for 30 EXP)
Speed: 2 (increase by 1 for 150 EXP)
Attack Power: 1-2 (increase for 20 EXP)
Attacks Per Turn: 1 (increase by 1 for 300 EXP)
Armor Piercing: 0 (increase by 1 for 30 EXP)
Energy: 75 (increase by 25 for 40 EXP)
EXP: 28
Special Moves:
Claw Swipe (30 EXP to learn): Uses 20 energy to deal 12-17 damage with sharp claws. 3-turn cooldown.
Whirlwind of Claws (160 EXP to learn): Uses 55 energy to deal 27-43 damage to all enemies adjacent to the user. 5-turn cooldown.
Player Stat Measure
The amount of Experience required is in parenthesis. EXP requirements do not include previous upgrades.
Level | Health | Armor | Speed | Attack Power | Attacks Per Turn | Armor Piercing | Energy |
0 | 125 | 0 | 2 | 1-2 | 1 | 0 | |
1 | 150 (25) | 1 (30) | 3 (100) | 2-3 (20) | 2 (300) | 1 (30) | |
2 | 175 (50) | 2 (60) | 4 (400) | 3-5 (40) | 3 (1000) | 2 (60) | |
3 | 200 (75) | 3 (100) | 5 (850) | 4-6 (75) | 4 (2500) | 3 (100) | |
4 | 250 (125) | 5 (200) | 6 (1400) | 5-8 (125) | 5 (5000) | 5 (150) | |
5 | 300 (200) | 7 (350) | 7 (3000) | 6-10 (175) | 6 (10000) | 7 (200) | |
6 | 350 (300) | 10 (500) | 8 (6000) | 8-14 (250) | 7 (15000) | 10 (350) | |
7 | 400 (500) | 13 (750) | 9 (15000) | 11-20 (350) | 8 (25000) | 15 (500) | |
8 | 500 (750) | 16 (1000) | 10 (25000) | 15-28 (500) | 9 (50000) | 20 (1000) | |
9 | 625 (1000) | 20 (1250) | 11 (40000) | 21-36 (1250) | 10 (75000) | 25 (2000) | |
10 | 750 (1250) | 25 (1500) | 12 (60000) | 32-50 (2000) | 12 (125000) | 30 (5000) |
Base and Battle Area
Base Health: 400
Base Armoring: 0
Base Damage: 0-0
Power Generated: 0
Battle Area Length: 20 Tiles
Battle Area Width: 7 Tiles
Turrets
Green Ribbon RifleTurret
Enemies
Cheeses
Cheeses are... well... floating cheeses. Cheeses hover close to the ground and are the most basic enemy in the game.
Cheese
Just your basic ordinary... Cheese. This one has holes in it.
Health: 40
Armor: 0
Speed: 2
Melee Attack Power: 1-2
Melee Attacks Per Turn: 1
Energy: 0
Rewards: $20, 3 EXP, 1 Cheese Fragment
Special Abilities: None
Special Moves: None
Solid Cheese
An ordinary cheese, just without holes.
Health: 45
Armor: 1
Speed: 2
Melee Attack Power: 1-3
Melee Attacks Per Turn: 1
Energy: 0
Rewards: $35, 4 EXP, 2 Cheese Fragments
Special Abilities: None
Special Moves: None
Cheese Crumb
Cheese Crumbs are tiny fragments of cheese that normally come in large numbers. They are very weak and are too small to have holes in them.
Health: 5
Armor: 0
Speed: 4
Melee Attack Power: 0-1
Melee Attacks Per Turn: 1
Energy: 0
Rewards: $5, 1 EXP, 1 Cheese Crumb
Special Abilities: Swarmer
Special Moves: None
Mega Cheese
This enemy has not been encountered yet.
Blue Cheese
Blue Cheeses fire blobs of furry disgustingness at their foes. Did I mention that they're furry and blue?
Health: 45
Armor: 1
Speed: 2
Ranged Attack Power: 3-5
Ranged Attacks Per Turn: 1
Melee Attack Power: 0-4
Melee Attacks Per Turn: 1
Range: 6
Energy: 30
Ammunition: 20
Reload Time: 1
Rewards: $35, 5 EXP, 1 Cheese Fragment, 2 Blue Fur
Special Abilities: None
Special Moves:
Furry Shot: Ranged attack with 8 range. Uses 10 energy to fire a furry shot, dealing 1-7 damage. 2-turn cooldown.
Solid Blue Cheese
This enemy has not been encountered yet.
Melted Cheese
This enemy has not been encountered yet.
Rare Crumb
A rare variant of the crumb, this one has less health but can dodge bullet attacks.
Health: 3
Armor: 0
Speed: 4
Melee Attack Power: 0-1
Melee Attacks Per Turn: 1
Energy: 0
Rewards: $10, 1 EXP, 2 Cheese Crumbs
Special Abilities: Can dodge projectile attacks, Swarmer
Special Moves: None
Cheese Kamikaze
This enemy has not been encountered yet.
Cheese in Armor
This enemy has not been encountered yet.
Solid Cheese in Armor
This enemy has not been encountered yet.
Turret Cheese
This enemy has not been encountered yet.
Solid Turret Cheese
This enemy has not been encountered yet.
Solid Mega Cheese
Giant hulking cheeses without holes in them, Solid Mega Cheeses can travel through defenses without taking significant damage. They can be classified as minibosses.
Health: 600
Armor: 4
Speed: 1
Melee Attack Power: 14-22
Melee Attacks Per Turn: 0.5
Energy: 200
Rewards: $150, 18 EXP, 1 Cheesy Essence
Special Abilities: None
Special Moves:
Smash: Uses 20 energy to smash a player/turret next to it, dealing 44-87 area damage. 5-turn cooldown.
Crumb Carrier
Crumb carriers are cheeses with cracks in them. While this makes them weaker, they release crumbs upon their death.
Health: 25
Armor: 0
Speed: 1
Melee Attack Power: 0-2
Melee Attacks Per Turn: 0.5
Energy: 30
Rewards: $20, 2 EXP, 5 Cheese Crumbs
Special Abilities: Releases 6 to 10 Cheese Crumbs upon death (5% rare chance for two crumbs)
Special Moves:
Stabilize: Uses 15 energy to increase armor to 1 and speed to 2 for 3 turns. 4-turn cooldown.
Cheese Medic
This enemy has not been encountered yet.
Solid Cheese Medic
This enemy has not been encountered yet.
Cheese Jetpacker
A flying cheese, these cheeses utilize volatile jetpacks so they can fly. They drop bombs to attack.
Health: 30
Armor: 0
Speed: 2
Ranged Attack Power: 8-12
Ranged Attacks Per Turn: 1
Range: 1
Energy: 0
Ammunition: 3
Reload Time: 3 turns
Rewards: $35, 5 EXP, 10 Cheese Crumbs
Special Abilities: Flying, 75/50/1 Splash, 75/75/2 Explosion on Death
Special Moves: None
Cheese Sprayer
This enemy has not been encountered yet.
Solid Cheese Sprayer
This enemy has not been encountered yet.
Blue Cheese Crumb
This enemy has not been encountered yet.
Mega Blue Cheese
This enemy has not been encountered yet.
Rare Blue Crumb
This enemy has not been encountered yet.
Mixed Cheese
Tis enemy has not been encountered yet.
Solid Mixed Cheese
This enemy has not been encountered yet.
Mozzarella Cheese
Mozzarella cheeses are stringy cheeses. This one has holes in it.
Health: 55
Armor: 0
Speed: 2
Melee Attack Power: 1-2
Melee Attacks Per Turn: 1
Energy: 15
Rewards: $25, 4 EXP, 2 Cheese Fragments
Special Abilities: None
Special Moves:
Stringy Strike: Uses 3 energy to deal 0-3 damage to an adjacent player/base. 1-turn cooldown.
Solid Mozzarella Cheese
This enemy has not been encountered yet.
Blue Crumb Carrier
This enemy has not been encountered yet.
Mystic Cheese
This enemy has not been encountered yet.
Solid Mystic Cheese
This enemy has not been encountered yet.
Mixed Mega Cheese
This enemy has not been encountered yet.
Mozzarella Crumb
This enemy has not been encountered yet.
Mystic Crumb
This enemy has not been encountered yet.
Mixed Crumb
This enemy has not been encountered yet.
Mystic Crumb Carrier
This enemy has not been encountered yet.
Mixed Crumb Carrier
This enemy has not been encountered yet.
Quadrocheese
This enemy has not been encountered yet.
Solid Quadrocheese
This enemy has not been encountered yet.
Cheese Cart
This enemy has not been encountered yet.
Solid Cheese Cart
This enemy has not been encountered yet.
Blue Cheese Cart
This enemy has not been encountered yet.
Crumb Cart
This enemy has not been encountered yet.
Crumb Carrier Cart
This enemy has not been encountered yet.
Cheese Tank
This enemy has not been encountered yet.
Cheesy Cart
This enemy has not been encountered yet.
Cheesy Tank
This enemy has not been encountered yet.
Cheese Bazooka Crew
This enemy has not been encountered yet.
Solid Cheesy Cart
This enemy has not been encountered yet.
Solid Cheesy Tank
This enemy has not been encountered yet.
Blue Cheesy Cart
This enemy has not been encountered yet.
Blue Cheese Kamikaze
This enemy has not been encountered yet.
Blue Cheesy Tank
This enemy has not been encountered yet.
Cheese Blob
This enemy has not been encountered yet.
Giant Cheese Blob
This enemy has not been encountered yet.
Solid Cheese Jetpacker
This enemy has not been encountered yet.
Blue Cheese Blob
This enemy has not been encountered yet.
Ninja Cheese
This enemy has not been encountered yet.
Solid Ninja Cheese
This enemy has not been encountered yet.
Cheese Looter
This enemy has not been encountered yet.
Solid Cheese Looter
This enemy has not been encountered yet.
Cheese Sergeant
This enemy has not been encountered yet.
Cheese General
This enemy has not been encountered yet.
Solid Cheese Sergeant
This enemy has not been encountered yet.
Solid Cheese General
This enemy has not been encountered yet.
Cheese Supply Jet
This enemy has not been encountered yet.
Cheesy Supply Jet
This enemy has not been encountered yet.
Solid Supply Jet
This enemy has not been encountered yet.
Solid Cheesy Supply Jet
This enemy has not been encountered yet.
Cheese Decoy
This enemy has not been encountered yet.
Solid Cheese Decoy
This enemy has not been encountered yet.
Troller Cheese
This enemy has not been encountered yet.
Solid Troller Cheese
This enemy has not been encountered yet.
Minecraft Tech
Technology made from blocks, these enemies have been taken out of the game Minecraft. The enemies in Bazooka 49 are meant to be random, aren't they?
Bloop
This enemy has not been encountered yet.
Bloop 2.0
This enemy has not been encountered yet.
Armored Tanker
This enemy has not been encountered yet.
Apes
This enemy has not been encountered yet.
Apes Obb-literator
This enemy has not been encountered yet.
Chronoswitcher
Chronoswitchers change the time to night while they're still in battle, but the time is switched back after the Chronoswitcher's destruction. Also, be sure to watch out for Chronoswitchers' obsidian hulls!
Health: 250
Armor: 3
Speed: 1
Ranged Attack Power: 0-1
Ranged Attacks Per Turn: 1
Melee Attack Power: 0-6
Melee Attacks Per Turn: 0.5
Range: 4
Energy: 0
Ammunition: 3
Reload Time: 2
Rewards: $100, 10 EXP, 4 Obsidian Shards
Special Abilities: Switches time to night
Special Moves:
Boom Boom: Passive ability. If Apes or Apes Obb-liberator is exactly 2 tiles away from Chronoswitcher, then Chronoswitcher can cause the attack to me moved in front of Chronoswitcher. Can only be used twice.
Phaser Cube
This enemy has not been encountered yet.
Confetti Bomber
This enemy has not been encountered yet.
Confetti Superbomber
This enemy has not been encountered yet.
Flying Rainbow Carpet
This enemy has not been encountered yet.
Drones
Drones are little flying... well... drones. They have high attack power and varying health.
Plasma Drone
This enemy has not been encountered yet.
Overheated Plasma Drone
This enemy has not been encountered yet.
Laser Drone
This enemy has not been encountered yet.
Air Drone
This enemy has not been encountered yet.
Swarm Drone
This enemy has not been encountered yet.
Clouds
Clouds are little fluffy clouds made of a material, normally gaseous substance. Some clouds, however, are made of solid material.
Suspicious.Cloud.1
This enemy has not been encountered yet.
Suspicious.Cloud.2
This enemy has not been encountered yet.
Suspicious.Cloud.3
This enemy has not been encountered yet.
Suspicious.Cloud.4
This enemy has not been encountered yet.
Suspicious.Cloud.5
This enemy has not been encountered yet.
Suspicious.Cloud.6
This enemy has not been encountered yet.
Molecules
These are hostile molecules exported from Molecular, Molecular Assault, and Wikipedia.
{ENEMIES COMING SOON}
The Shop
Buy stuff here... this is your gateway to weapons and their upgrades!
Also, stuff in the shop DOESN'T cost REAL money. It costs game money.
Current Resources
Whitedove
Game Money: $265
Stone: 0
Iron: 0
Copper: 0
Tin: 0
Coal: 0
Gold: 0
Steel: 0
Titanium: 0
Water: 0
Rare Red Minerals: 0
Rare Orange Minerals: 0
Rare Yellow Minerals: 0
Rare Green Minerals: 0
Rare Blue Minerals: 0
Rare Purple Minerals: 0
Cheese Fragments: 7
Cheesy Essence: 0
Cheese Crumbs: 5
Blue Fur: 0
Obsidian Shards: 0
Base Upgrades
Base Health Lv1: Increases Base Health by 100. No requirements. Costs $300.
Base Armor Lv1: Increases Base Armoring by 1. No requirements. Costs $1500.
Base Damage Lv1: Increases Base Damage to 1-2. No requirements. Costs $1000.
Power Generation Lv1: Increases Power Generated by 25. No requirements. Costs $100.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $800 and 1 Stone.
Buy Turrets
Rifle Turret: The Rifle Turret is a basic turret that shoots bullets at enemies. Costs $200 and 1 Stone.
Health: 75/Armor: 0/Damage: 6-9/Range: 20/Attacks Per Turn: 1/Armor Piercing: 1/Power Required: 5/Ammunition: 12/Reload Time: 2
MachineGun Turret: The MachineGun Turret is a fast-firing turret that shoots bullets at enemies. Costs $800, 5 Stone, and 3 Iron.
Health: 85/Armor: 0/Damage: 4-6/Range: 16/Attacks Per Turn: 2/Armor Piercing: 0/Power Required: 8/Ammunition: 30/Reload Time: 3
Mortar: The Mortar deals large amounts of explosive damage, but is inaccurate when managing faster enemies. Costs $650, 3 Iron, and 3 Stone.
Health: 75/Armor: 3/Damage: 18-24/Range: 50/Attacks Per Turn: 0.5/Armor Piercing: 6/Power Required: 7/Ammunition: 4/Reload Time: 6/Splash Chance: 40%/Splash Damage: 40%/Splash Radius: 1 Tile
Plasma Turret: The Plasma Turret shoots plasma orbs at enemies. High power requirements and great armor piercing. Costs $1,500, 6 Iron, and 4 Tin.
Health: 100/Armor: 1/Damage: 8-12/Range: 30/Attacks Per Turn: 1/Armor Piercing: 20/Power Required: 12/Ammunition: 16/Reload Time: 3/Slow Chance: 0%/Slow Duration: 0 turns/Slow Intensity: 0%/Splash Chance: 0%/Splash Damage: 0%/Splash Radius: 0 tiles
Flak Turret (LOCKED): The Flak Turret is a very powerful turret, but it can only target flying enemies. Its splash damage, however, can damage ground units. Costs $800 and 4 Stone.
Health: 90/Armor: 5/Damage: 30-60/Range: 40/Attacks Per Turn: 2/Armor Piercing: 25/Power Required: 8/Ammunition: 30/Reload Time: 3/Splash Chance: 45%/Splash Damage: 30%/Splash Radius: 1 Tile
Scattershot (LOCKED): The Scattershot fires a weak shot at every enemy in range. Costs $1,000, 4 Stone, and 3 Iron.
Health: 80/Armor: 2/Damage: 1-4/Range: 16/Attacks Per Turn: 0.5/Armor Piercng: 0/Power Required: 6/Ammunition: 50/Reload Time: 5
Missile Turret (LOCKED): The Missile Turret fires a pair of homing missiles at one enemy. These missiles deal a fair amount of splash damage. Costs $2,000, 3 Copper, 8 Iron, and 25 Stone.
Health: 60/Armor: 0/Damage: 12-18/Range: 30/Attacks Per Turn: 2/Armor Piercing: 5/Power Required: 14/Ammunition: 4/Reload Time: 4/Splash Chance: 35%/Splash Damage: 50%/Splash Radius: 1 Tile
Obsidian Turret (LOCKED): The Obsidian Turret fires shards of obsidian at enemies, dealing high damage. This damage is tripled to enemies in the Minecraft Tech category. Costs $1,600, 12 Stone, 1 Gold, and 25 Obsidian Shards.
Health: 150/Armor: 5/Damage: 15-21/Range: 25/Attacks Per Turn: 1/Armor Piercing: 15/Power Required: 6/Ammunition: 12/Reload Time: 2
Water Gun (LOCKED): The Water Gun fires an intense stream of water at enemies, dealing moderate splash damage. Costs $1,400, 4 Copper, 30 Stone, and 15 Water.
Health: 120/Armor: 2/Damage: 1-3/Range: 25/Attacks Per Turn: 6/Armor Piercing: 10/Power Required: 6/Ammunition: 60/Reload Time: 1/Splash chance: 10%/Splash Damage: 15%/Slow Chance: 60%/Slow Duration: 2/Slow Intensity: 20%
Sonic Pulse Turret (LOCKED): The Sonic Pulse turret fires an armor-piercing sonic pulse that damages all enemy in its long range. Costs $2,400, 6 Tin, 20 Stone, and 8 Iron.
Health: 60/Armor: 0/Damage: 10-16/Range: 40/Attacks Per Turn: 0.25/Armor Piercing: 30/Power Required: 14/Ammunition: 5/Reload Time: 8
Cheese Cannon (LOCKED): The Cheese Cannon fires melted cheese at enemies that solidifies the moment it touches an enemy. This causes enemies to be slowed for long periods of time. Costs $1,600, 1 Steel, and 3 Cheesy Essence.
Health: 75/Armor: 1/Damage: 4-6/Range: 20/Attacks Per Turn: 1/Armor Piercing: 3/Power Required: 11/Ammunition: 6/Reload Time: 3/Slow Chance: 100%/Slow Duration: 4 turns/Slow Intensity: 40%/Splash Chance: 15%/Splash Damage: 20%/Splash Radius: 1 tile
Leech Turret (LOCKED): The Leech Turret saps health from enemies, so it can heal the base and damaged turrets. Costs $3,000, 3 Tin, 6 Iron, and 9 Stone.
Health: 50/Armor: 1/Damage: 12-18/Range: 24/Attacks Per Turn: 0.5/Armor Piercing: 20/Power Required: 12/Ammunition: 8/Reload Time: 3/Leeching Power: 40%
Cryo Turret (LOCKED): The Cryo Turret slows enemies it hits, sometimes stunning them. The Cryo turret, however, doesn't deal much damage. Costs $2,000, 2 Steel, 8 Iron, 8 Water, and 16 Stone.
Health: 100/Armor: 2/Damage: 3-10/Range: 30/Attacks Per Turn: 0.5/Armor Piercing: 8/Power Required: 10/Ammunition: 10/Reload Time: 4/Slow Chance: 100%/Slow Duration: 2/Slow Intensity: 50%/Stun Chance: 20%/Stun Duration: 1/Splash Chance: 0%/Splash Damage: 0%/Splash Radius: 0 tiles
Flamethrower (LOCKED): The Flamethrower is a short-range weapon that deals heavy damage. It requires coal for fuel, so you have to feed it 1 Coal whenever it runs out of ammunition. Costs $1,200, 3 Iron, 3 Stone, and 5 Coal.
Health: 125/Armor: 3/Damage: 10-32/Range: 6/Attacks Per Turn: 3/Armor Piercing: 12/Power Required: 6/Ammunition: 150/Reload Cost: 1 Coal
Forcefield (LOCKED): Any enemies within the range of the forcefield will take slight damage every turn. Alongside this, turrets, the base, and players within the forcefield range take less damage. Costs $2,500, 3 Gold, 1 Titanium, and 6 Stone. Only one can be built at a time.
Health: 100/Armor: 3/Damage: 2-4/Range: 20/Attacks Per Turn: 1/Armor Piercing: 100/Power Required: 10/In-range Defense: 40%/Extra Enemy Damage: 10%
Red Laser (LOCKED): The Red Laser shoots a laser at enemies. The Red Laser deals high amounts of damage, but has a short range. Costs $3,000, 6 Stone, and 1 Rare Red Mineral.
Health: 90/Armor: 2/Damage: 16-30/Range: 12/Attacks Per Turn: 2/Armor Piercing: 10/Power Required: 13/Ammunition: 14/Reload Time: 2
Orange Laser (LOCKED): The Orange Laser shoots a laser at enemies. The Orange Laser has a moderate range and a large splash radius. Costs $3,000, 6 Stone, and 1 Rare Orange Mineral.
Health: 90/Armor: 2/Damage: 8-16/Range: 30/Attacks Per Turn: 2/Armor Piercing: 10/Power Required: 14/Ammunition: 12/Reload Time: 2/Splash Chance: 75%/Splash Damage: 50%/Splash Radius: 2 tiles
Yellow Laser (LOCKED): The Yellow Laser shoots a laser at enemies. The Yellow Laser has a very long range and a high amount of ammunition. Costs $3,000, 6 Stone, and 1 Rare Yellow Mineral.
Health: 90/Armor: 2/Damage: 6-13/Range: 60/Attacks Per Turn: 2/Armor Piercing: 8/Power Required: 15/Ammunition: 24/Reload Time: 2
Green Laser (LOCKED): The Green Laser shoots a laser at enemies. The Green Laser has the best armor piercing and a fair range. Costs $3,000, 6 Stone, and 1 Rare Green Mineral.
Health: 90/Armor: 2/Damage: 8-18/Range: 36/Attacks Per Turn: 2/Armor Piercing: 15/Power Required: 15/Ammunition: 14/Reload Time: 2
Blue Laser (LOCKED): The Blue Laser shoots a laser at enemies. The Blue Laser deals fair damage and may slow enemies. Costs $3,000, 6 Stone, and 1 Rare Blue Mineral.
Health: 90/Armor: 2/Damage: 10-24/Range: 25/Attacks Per Turn: 2/Armor Piercing: 10/Power Required: 16/Ammunition: 16/Reload Time: 2/Slow Chance: 35%/Slow Duration: 2/Slow Intensity: 40%
Purple Laser (LOCKED): The Purple Laser shoots a laser at enemies. The Purple Laser doesn't deal much damage, but it can fire two separate lasers at different enemies.
Health: 90/Armor: 2/Damage: 2-7/Range: 32/Attacks Per Turn: 2/Armor Piercing: 8/Power Required: 16/Ammunition: 20/Reload Time: 2
Frostbite Ray (LOCKED): The Frostbite Ray is a powerful laser weapon that slows and stuns enemies in an AOE fashion. Costs $6,000, 12 Copper, 12 Tin, 24 Iron, 25 Water, and 80 Stone.
Health: 90/Armor: 4/Damage: 9-16/Range: 35/Attacks Per Turn: 2/Armor Piercing: 15/Power Required: 18/Ammunition: 30/Reload Time: 2/Slow Chance: 75%/Slow Duration: 3/Slow Intensity: 40%/Stun Chance: 30%/Stun Duration: 2/Splash Chance: 18%/Splash Damage: 75%/Splash Radius: 1 tile
Plasma MG (LOCKED): The Plasma MG is a version of the Plasma Turret that fires much faster and has a greater energy capacity. Costs $3,500, 6 Tin, 4 Iron, and 24 Stone.
Health: 110/Armor: 2/Damage: 8-12/Range: 30/Attacks Per Turn: 3/Armor Piercing: 20/Power Required: 15/Ammunition: 30/Reload Time: 3
Nyan Laser (LOCKED): A legendary weapon, the Nyan Laser shoots a laser at six enemies, one enemy for each color of the rainbow. The Nyan Laser deals a huge amount of damage and does not have to reload. Costs $18,500, 4 Gold, 6 Coal, 40 Tin, 30 Copper, 60 Water, 75 Iron, 200 Stone, and 4 of each Rare Mineral. Only one can be built at a time.
Health: 400/Armor: 8/Damage: 50-250/Range: 60/Attacks Per Turn: 5/Armor Piercing: 60/Power Required: 40
Turret Upgrades
Rifle Turret
Rifle Turret Health Lv1: Increases Rifle Turret health by 25%. No requirements. Costs $450 and 3 Stone.
Rifle Turret Armor Lv1: Increases Rifle Turret Armoring by 2. No requirements. Costs $1,000 and 1 Iron.
Rifle Turret Damage Lv1: Increases Rifle Turret Damage by 25%. No requirements. Costs $800 and 5 Stone.
Rifle Turret Range Lv1: Increases Rifle Turret Range by 25%. No requirements. Costs $900 and 1 Iron.
Rifle Turret Firing Rate Lv1: Doubles the rate at which the Rifle Turret attacks. No requirements. Costs $5,000 and 4 Steel.
Rifle Turret Armor Piercing Lv1: Increases Rifle Turret armor piercing by 2. No requirements. Costs $600 and 3 Stone.
Rifle Turret ElectroEfficiency Lv1: Decreases the power used by Rifle Turrets by 1. No requirements. Costs $1,000 and 1 Iron.
Rifle Turret Ammunition Lv1: Increases Rifle Turret Ammo by 25%. No requirements. Costs $600 and 4 Stone.
Rifle Turret Reload Time Lv1: Decreases the amount of time it takes for Rifle Turrets to reload by 1 turn. No requirements. Costs $3,000, 3 Steel, and 15 Stone.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $1,200 and 1 Iron.
MachineGun Turret
MachineGun Turret Health Lv1: Increases MachineGun Turret health by 25%. No requirements. Costs $600 and 4 Stone.
MachineGun Turret Armor Lv1: Increases MachineGun Turret Armoring by 2. No requirements. Costs $1,400 and 2 Iron.
MachineGun Turret Damage Lv1: Increases MachineGun Turret Damage by 25%. No requirements. Costs $1,000 and 2 Iron.
MachineGun Turret Range Lv1: Increases MachineGun Turret Range by 25%. No requirements. Costs $1,000, 1 Iron, and 2 Stone.
MachineGun Turret Firing Rate Lv1: Doubles the rate at which the MachineGun Turret attacks. No requirements. Costs $7,500, 8 Steel, and 12 Stone.
MachineGun Turret Armor Piercing Lv1: Increases MachineGun Turret armor piercing by 2. No requirements. Costs $1,100 and 6 Stone.
MachineGun Turret ElectroEfficiency Lv1: Decreases the power used by MachineGun Turrets by 1. No requirements. Costs $1,200 and 2 Iron.
MachineGun Turret Ammunition Lv1: Increases MachineGun Turret Ammo by 25%. No requirements. Costs $1,500 and 4 Iron.
MachineGun Turret Reload Time Lv1: Decreases the amount of time it takes for MachineGun Turrets to reload by 1 turn. No requirements. Costs $4,000, 5 Steel, and 10 Stone.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $1,600, 2 Iron, and 4 Stone.
Mortar
Mortar Health Lv1: Increases Mortar health by 25%. No requirements. Costs $550 and 3 Stone.
Mortar Armor Lv1: Increases Mortar Armoring by 2. No requirements. Costs $1,300 and 2 Iron.
Mortar Damage Lv1: Increases Mortar Damage by 25%. No requirements. Costs $1,200 and 9 Stone.
Mortar Range Lv1: Increases Mortar Range by 25%. No requirements. Costs $1,300 and 2 Iron.
Mortar Firing Rate Lv1: Doubles the rate at which the Mortar attacks. No requirements. Costs $10,000 and 16 Steel.
Mortar Armor Piercing Lv1: Increases Mortar armor piercing by 25%. No requirements. Costs $800 and 5 Stone.
Mortar ElectroEfficiency Lv1: Decreases the power used by Mortars by 1. No requirements. Costs $1,400 and 2 Iron.
Mortar Ammunition Lv1: Increases Mortar Ammo by 25%. No requirements. Costs $1,600 and 4 Iron.
Mortar Reload Time Lv1: Decreases the amount of time it takes for Mortars to reload by 1 turn. No requirements. Costs $2,000, 5 Steel, and 4 Stone.
Mortar Splash Radius Lv1: Mortar now has a 45% chance of dealing 45% damage to enemies within 1 tile of the Mortar's initial target. No Requirements. Costs $900 and 5 Stone.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $1,600, 1 Iron, and 6 Stone.
Plasma Turret
Plasma Turret Health Lv1: Increases Plasma Turret health by 25%. No requirements. Costs $650 and 4 Stone.
Plasma Turret Armor Lv1: Increases Plasma Turret Armoring by 2. No requirements. Costs $1,600 and 2 Iron.
Plasma Turret Damage Lv1: Increases Plasma Turret Damage by 25%. No requirements. Costs $1,100 and 8 Stone.
Plasma Turret Range Lv1: Increases Plasma Turret Range by 25%. No requirements. Costs $950 and 1 Tin.
Plasma Turret Firing Rate Lv1: Doubles the rate at which the Plasma Turret attacks. No requirements. Costs $7,000, 2 Tin, 4 Stone, and 3 Steel.
Plasma Turret ElectroEfficiency Lv1: Decreases the power used by Plasma Turrets by 1. No requirements. Costs $2,500 and 5 Iron.
Plasma Turret Ammunition Lv1: Increases Plasma Turret Ammo by 25%. No requirements. Costs $800 and 2 Tin.
Plasma Turret Reload Time: Decreases the amount of time it takes for Plasma Turrets to reload by 1 turn. No requirements. Costs $3,500 and 4 Tin.
Plasma Turret Slow Chance Lv1: The Plasma Turret now has a 10% chance to slow enemies by 15% for 1 turn. No requirements. Costs $1,400, 3 Tin, and 2 Iron.
Plasma Turret Splash Radius Lv1: Plasma Turret now has a 6% chance of dealing 12% damage to enemies within 1 tile of the Plasma Turret's initial target. No Requirements. Costs $1,500, 2 Tin, and 4 Stone.
Unlock Level 2 Upgrades: Unlocks Level 2 Upgrades. Requires 1 Level 1 upgrade of your choice. Costs $1,800, 4 Stone, and 1 Tin.
Buy Weapons
Wooden Sword: The Wooden Sword is a wooden melee weapon fit for a cat to use. Costs $150. Bought by Whitedove.
Damage: 4-6/Range: 1/Attacks Per Turn: 1/Armor Piercing: 1
Stone Sword (LOCKED): The Stone Sword is a stone melee weapon for for a cat to use. Costs $250 and 3 Stone.
Damage: 6-10/Range: 1/Attacks Per Turn: 1/Armor Piercing: 3
Pistol (LOCKED): The pistol is a basic ranged weapon that deals armor-piercing damage to enemies. Costs $600, 5 Stone, and 2 Iron.
Damage: 3-7/Range: 12/Attacks Per Turn: 1/Armor Piercing: 2/Ammunition: 8/Reload Time: 2
Weapon Upgrades
Wooden Sword
Wooden Sword Damage Lv1: Increases Wooden Sword Damage by 25%. No requirements. Costs $100.
Wooden Sword Firing Rate Lv1: Doubles the rate at which the Wooden Sword can be used. No requirements. Costs $6,500, 4 Stone, and 1 Steel.
Pistol
Pistol Damage Lv1: Increases Pistol Damage by 25%. No requirements. Costs $350 and 2 Stone.
Pistol Range Lv1: Increases Pistol Range by 25%. No requirements. Costs $550 and 3 Stone.
Pistol Firing Rate Lv1: Doubles the rate at which the Pistol can be used. No requirements. Costs $7,200 and 3 Steel.
Pistol Ammunition Lv1: Increases Pistol Ammo by 25%. No requirements. Costs $400 and 2 Stone.
Pistol Reload Time Lv1: Decreases the amount of time it takes for Pistols to reload by 1 turn. No requirements. Costs $4,000 and 1 Steel.
Misc. Stuff and Crafting
Mining Facility Lv1: Adds a mining facility to your base. 1 Stone will be mined every round, and there is also a 30% chance that 1 Iron will be mined too. Requires Base Health Lv1. Costs $300.
Rain Gauge Lv1: Adds a Rain Gauge on top of your base. This will harvest 5 water per rainy round. Requires Base Health Lv1. Costs $500.
Land Expansion Lv1: Increases length of battle area by 5 tiles. Requires Base Health Lv1. Costs $400 and 1 Stone.
Defense Wall Lv1: Adds a short, wooden defense wall 5 tiles away from your base that has 300HP and 1 armor. Costs $1,000 and 1 Stone.
Refine Iron: Creates 1 steel for you to use. Costs $75, 2 Iron, and 1 Coal.
Nourishment: Heals one player by 10HP. Costs 1 Water.
Training Courses: Allows you to stop the enemy hordes temporarily and send in enemies at will. You can only send enemies that you have previously defeated. Costs $2,000, 3 Iron, 1 Gold, and 10 Water.
Basic Training: Gives minor training to your cat, giving you 15 EXP. Costs $120 and 3 Water.
Craft Cheesy Essence: Crafts 1 Cheesy Essence for use. Costs $10 and 10 Cheese Fragments.
Craft Cheese Fragment: Crafts 1 Cheese Fragment for use. Costs 4 Cheese Crumbs.
Sell Stuff
Cheese Fragment: Receive $5 in-game money. Costs 1 Cheese Fragment.
Cheesy Essence: Receive $75 in-game money. Costs 1 Cheesy Essence.
Cheese Crumb: Receive $1 in-game money. Costs 1 Cheese Crumb.
Resource Packs
Coal Package: A mail truck randomly passes by your base and gives you a package that contains 10 coal. Costs $9,000.
Coal Crate: A random cargo plane passes near your base and drops a crate that contains 50 coal. Costs $36,000.
Iron Package: A mail truck randomly passes by your base and gives you a package that contains 10 iron. Costs $8,000.
Iron Crate: A random cargo plane passes near your base and drops a crate that contains 50 iron. Costs $32,000.
Tin Package: A mail truck randomly passes by your base and gives you a package that contains 10 tin. Costs $9,000.
Tin Crate: A random cargo plane passes near your base and drops a crate that contains 50 tin. Costs $36,000.
Copper Package: A mail truck randomly passes by your base and gives you a package that contains 10 copper. Costs $9,000.
Copper Crate: A random cargo plane passes near your base and drops a crate that contains 50 copper. Costs $36,000.
Gold Package: A mail truck randomly passes by your base and gives you a package that contains 10 gold. Costs $25,000.
Gold Crate: A random cargo plane passes near your base and drops a crate that contains 50 gold. Costs $100,000.
Titanium Package: A mail truck randomly passes by your base and gives you a package that contains 10 titanium. Costs $30,000.
Titanium Crate: A random cargo plane passes near your base and drops a crate that contains 50 titanium. Costs $120,000.
Tiny Money Package: A package is given to you, containing $50. Costs 5 Rupeepoints.
Small Money Package: A package is given to you, containing $125. Costs 10 Rupeepoints.