Post by Deleted on Dec 13, 2013 21:55:53 GMT -5
Well, my third Forum Game. Play on the cellular level as one of the five different types of white blood cells, and defend the immune system from many different hostile bacteria, viruses, and more! Upgrade your white blood cells, give them miniature weapons, and annihilate some of the deadliest diseases known.
For the stats, health is same as Molecular, Defense replaces Molecular Assault's Armor, Agility replaces speed. Critical Hits (CritHits) and Near-Misses (GrayHits) are new to the game. Criticals cause double damage, Near-Misses only cause 20% damage. Stats for this new game mechanic are conducted in the same means as Agility.
Also, the currency in this game is (obviously) DNA.
Types of White Blood Cells and Helpers
Neutrophil
Base Stats
Health: 270
Defense: 0
Agility: 275
Power: 54
CritHit: 75
GrayHit: 525
Level-Up Stats
Health: +30
Defense: +1
Agility: +25
Power: +6
CritHit: +12.5
GrayHit: -25
Effectiveness
Bacterial: 200%
Viral: 70%
Fungal: 200%
Parasitic: 60%
Inflammatory: 60%
Leveling Up
Level 1: 0 EXP required
Level 2: 40 EXP required
Level 3: 120 EXP required
Level 4: 250 EXP required
Level 5: 450 EXP required
Eosinophil
Base Stats
Health: 315
Defense: 1
Agility: 250
Power: 45
CritHit: 75
GrayHit: 575
Level-Up Stats
Health: +35
Defense: +1
Agility: +25
Power: +5
CritHit: +12.5
GrayHit: -25
Effectiveness
Bacterial: 60%
Viral: 70%
Fungal: 60%
Parasitic: 200%
Inflammatory: 150%
Leveling Up
Level 1: 0 EXP required
Level 2: 50 EXP required
Level 3: 140 EXP required
Level 4: 300 EXP required
Level 5: 550 EXP required
Basophil
Base Stats
Health: 315
Defense: 2
Agility: 175
Power: 63
CritHit: 100
GrayHit: 425
Level-Up Stats
Health: +30
Defense: +1
Agility: +25
Power: +7
CritHit: +12.5
GrayHit: -25
Effectiveness
Bacterial: 50%
Viral: 60%
Fungal: 50%
Parasitic: 50%
Inflammatory: 250%
Leveling Up
Level 1: 0 EXP required
Level 2: 50 EXP required
Level 3: 140 EXP required
Level 4: 300 EXP required
Level 5: 550 EXP required
Small Lymphocyte
Lymphocytes summon different cells a level lower than they are. At Level 3, Lymphocytes can send in a B-cell. At Level 10, they can also send in a Helper T-cell. At level 12, they can send in a Cytotoxic T-cell. At Level 30, the Lymphocyte can send in a Natural Killer cell and another B-cell. Every 20 levels after this, the amount of sendable B-cells increases by 1.
Base Stats
Health: 350
Defense: 3
Agility: 325
Power: 22
CritHit: 25
GrayHit: 1000
Level-Up Stats
Health: +50
Defense: +1
Agility: +25
Power: +3
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 40%
Viral: 55%
Fungal: 40%
Parasitic: 40%
Inflammatory: 55%
Leveling Up
Level 1: 0 EXP required
Level 2: 75 EXP required
Level 3: 200 EXP required
Level 4: 450 EXP required
Level 5: 800 EXP required
Large Lymphocyte
Lymphocytes summon different cells a level lower than they are. At Level 3, Lymphocytes can send in a B-cell. At Level 10, they can also send in a Helper T-cell. At level 12, they can send in a Cytotoxic T-cell. At Level 30, the Lymphocyte can send in a Natural Killer cell and another B-cell. Every 20 levels after this, the amount of sendable B-cells increases by 1.
Base Stats
Health: 445
Defense: 5
Agility: 75
Power: 21
CritHit: 25
GrayHit: 2000
Level-Up Stats
Health: +55
Defense: +2
Agility: +25
Power: +4
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 40%
Viral: 55%
Fungal: 35%
Parasitic: 35%
Inflammatory: 55%
Leveling Up
Level 1: 0 EXP required
Level 2: 80 EXP required
Level 3: 220 EXP required
Level 4: 480 EXP required
Level 5: 850 EXP required
Monocyte
The Monocyte will evolve into a Macrophage of the same level by using 750 DNA. You must have a Basophil in your party, though.
Base Stats
Health: 320
Defense: 3
Agility: 250
Power: 23
CritHit: 87.5
GrayHit: 262.5
Level-Up Stats
Health: +30
Defense: +1
Agility: +50
Power: +7
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 100%
Viral: 90%
Fungal: 100%
Parasitic: 100%
Inflammatory: 90%
Leveling Up
Level 1: 0 EXP required
Level 2: 50 EXP required
Level 3: 140 EXP required
Level 4: 300 EXP required
Level 5: 550 EXP required
Macrophage
This class cannot be selected at start. It must be evolved from a Monocyte. It can damage up to three enemy infections at once due to the Macrophage's massive size.
Base Stats
Health: 360
Defense: 1
Agility: 250
Power: 62
CritHit: 125
GrayHit: 262.5
Level-Up Stats
Health: +40
Defense: +0
Agility: +50
Power: +8
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 100%
Viral: 110%
Fungal: 100%
Parasitic: 100%
Inflammatory: 140%
Leveling Up
Level 1: 0 EXP required
Level 2: 50 EXP required
Level 3: 140 EXP required
Level 4: 300 EXP required
Level 5: 550 EXP required
Antibody
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte or upgrades these are accessible as a sidekick or partner.
Base Stats
Health: 100
Defense: 0
Agility: 300
Power: 32
CritHit: 150
GrayHit: 150
Level-Up Stats
Health: +10
Defense: +0
Agility: +50
Power: +8
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 250%
Viral: 150%
Fungal: 100%
Parasitic: 100%
Inflammatory: 60%
B-cell
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte these are accessible as a sidekick or partner.
The B-cell initially has 2 Antibodies and gains another every ten levels.
Base Stats
Health: 325
Defense: 1
Agility: 175
Power: 20
CritHit: 50
GrayHit: 525
Level-Up Stats
Health: +20
Defense: +0
Agility: +25
Power: +5
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 120%
Viral: 160%
Fungal: 100%
Parasitic: 90%
Inflammatory: 60%
Helper T-cell
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte or upgrades these are accessible as a sidekick or partner.
The Helper T-cell will call in a B-cell four levels lower than itself every five turns. This rate will decrease by 1 turn every 30 levels.
Base Stats
Health: 200
Defense: 5
Agility: 275
Power: 21
CritHit: 125
GrayHit: 612.5
Level-Up Stats
Health: +10
Defense: +2
Agility: +25
Power: +4
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 90%
Viral: 100%
Fungal: 90%
Parasitic: 90%
Inflammatory: 60%
Cytotoxic T-cell
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte these are accessible as a sidekick or partner.
Base Stats
Health: 270
Defense: 0
Agility: 225
Power: 70
CritHit: 150
GrayHit: 150
Level-Up Stats
Health: +30
Defense: +1
Agility: +25
Power: +10
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 80%
Viral: 300%
Fungal: 100%
Parasitic: 80%
Inflammatory: 120%
Natural Killer Cell
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte these are accessible as a sidekick or partner.
Base Stats
Health: 225
Defense: 2
Agility: 400
Power: 89
CritHit: 250
GrayHit: 150
Level-Up Stats
Health: +25
Defense: +1
Agility: +50
Power: +11
CritHit: +25
GrayHit: -12.5
Effectiveness
Bacterial: 150%
Viral: 250%
Fungal: 120%
Parasitic: 100%
Inflammatory: 110%
Diseases
Tutorial
Test Strain 1
Health: 100
Defense: 0
Agility: 100
Power: 7
CritHit: 50
GrayHit: 1000
Class: Bacterial
DNA given: 12
EXP given: 15
Test Strain 2
Health: 150
Defense: 0
Agility: 100
Power: 9
CritHit: 100
GrayHit: 900
Class: Bacterial
DNA given: 16
EXP given: 16
Test Strain 3
Health: 350
Defense: 2
Agility: 200
Power: 24
CritHit: 150
GrayHit: 750
Class: Bacterial
DNA given: 200
EXP given: 60
Upgrades
Bought Upgrades
Currently 0 DNA.
Ready Upgrades
Damage 1: Increases power by 2 permanently. Costs 50 DNA.
Damage 2: Increases power by 2 permanently. Costs 100 DNA. Requires Damage 1.
Damage 3: Increases power by 4 permanently. Costs 250 DNA. Requires Damage 2.
Leveling Damage 1: Increases level-up power by 1 permanently. Costs 300 DNA. Requires Damage 3.
Speed 1: Increases agility by 25 permanently. Costs 250 DNA.
Speed 2: Increases agility by 25 permanently. Costs 350 DNA. Requires Speed 1.
Health 1: Increases health by 10 permanently. Costs 50 DNA.
Health 2: Increases health by 12 permanently. Costs 100 DNA. Requires Health 1.
Health 3: Increases health by 18 permanently. Costs 250 DNA. Requires Health 2.
Leveling Health 1: Increases level-up health by 4 permanently. Costs 300 DNA. Requires Health 3.
Easy XP 1: Decreases the amount of XP required to level up by 2 permanently. Costs 2000 DNA.
Easy XP 2: Decreases the amount of XP required to level up by 3 permanently. Costs 6000 DNA. Requires Easy XP 1.
Cheaper Stuff 1: Decreases the price of things in the Upgrades store by 1%. Costs 3000 DNA.
Cheaper Stuff 2: Decreases the price of things in the Upgrades store by 2%. Costs 6061 DNA. Requires Cheaper Stuff 1.
Players
Whitestar is playing as a Neutrophil with 0 EXP. Stats are: 300/1/300/60/87.5/500
For the stats, health is same as Molecular, Defense replaces Molecular Assault's Armor, Agility replaces speed. Critical Hits (CritHits) and Near-Misses (GrayHits) are new to the game. Criticals cause double damage, Near-Misses only cause 20% damage. Stats for this new game mechanic are conducted in the same means as Agility.
Also, the currency in this game is (obviously) DNA.
Types of White Blood Cells and Helpers
Neutrophil
Base Stats
Health: 270
Defense: 0
Agility: 275
Power: 54
CritHit: 75
GrayHit: 525
Level-Up Stats
Health: +30
Defense: +1
Agility: +25
Power: +6
CritHit: +12.5
GrayHit: -25
Effectiveness
Bacterial: 200%
Viral: 70%
Fungal: 200%
Parasitic: 60%
Inflammatory: 60%
Leveling Up
Level 1: 0 EXP required
Level 2: 40 EXP required
Level 3: 120 EXP required
Level 4: 250 EXP required
Level 5: 450 EXP required
Eosinophil
Base Stats
Health: 315
Defense: 1
Agility: 250
Power: 45
CritHit: 75
GrayHit: 575
Level-Up Stats
Health: +35
Defense: +1
Agility: +25
Power: +5
CritHit: +12.5
GrayHit: -25
Effectiveness
Bacterial: 60%
Viral: 70%
Fungal: 60%
Parasitic: 200%
Inflammatory: 150%
Leveling Up
Level 1: 0 EXP required
Level 2: 50 EXP required
Level 3: 140 EXP required
Level 4: 300 EXP required
Level 5: 550 EXP required
Basophil
Base Stats
Health: 315
Defense: 2
Agility: 175
Power: 63
CritHit: 100
GrayHit: 425
Level-Up Stats
Health: +30
Defense: +1
Agility: +25
Power: +7
CritHit: +12.5
GrayHit: -25
Effectiveness
Bacterial: 50%
Viral: 60%
Fungal: 50%
Parasitic: 50%
Inflammatory: 250%
Leveling Up
Level 1: 0 EXP required
Level 2: 50 EXP required
Level 3: 140 EXP required
Level 4: 300 EXP required
Level 5: 550 EXP required
Small Lymphocyte
Lymphocytes summon different cells a level lower than they are. At Level 3, Lymphocytes can send in a B-cell. At Level 10, they can also send in a Helper T-cell. At level 12, they can send in a Cytotoxic T-cell. At Level 30, the Lymphocyte can send in a Natural Killer cell and another B-cell. Every 20 levels after this, the amount of sendable B-cells increases by 1.
Base Stats
Health: 350
Defense: 3
Agility: 325
Power: 22
CritHit: 25
GrayHit: 1000
Level-Up Stats
Health: +50
Defense: +1
Agility: +25
Power: +3
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 40%
Viral: 55%
Fungal: 40%
Parasitic: 40%
Inflammatory: 55%
Leveling Up
Level 1: 0 EXP required
Level 2: 75 EXP required
Level 3: 200 EXP required
Level 4: 450 EXP required
Level 5: 800 EXP required
Large Lymphocyte
Lymphocytes summon different cells a level lower than they are. At Level 3, Lymphocytes can send in a B-cell. At Level 10, they can also send in a Helper T-cell. At level 12, they can send in a Cytotoxic T-cell. At Level 30, the Lymphocyte can send in a Natural Killer cell and another B-cell. Every 20 levels after this, the amount of sendable B-cells increases by 1.
Base Stats
Health: 445
Defense: 5
Agility: 75
Power: 21
CritHit: 25
GrayHit: 2000
Level-Up Stats
Health: +55
Defense: +2
Agility: +25
Power: +4
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 40%
Viral: 55%
Fungal: 35%
Parasitic: 35%
Inflammatory: 55%
Leveling Up
Level 1: 0 EXP required
Level 2: 80 EXP required
Level 3: 220 EXP required
Level 4: 480 EXP required
Level 5: 850 EXP required
Monocyte
The Monocyte will evolve into a Macrophage of the same level by using 750 DNA. You must have a Basophil in your party, though.
Base Stats
Health: 320
Defense: 3
Agility: 250
Power: 23
CritHit: 87.5
GrayHit: 262.5
Level-Up Stats
Health: +30
Defense: +1
Agility: +50
Power: +7
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 100%
Viral: 90%
Fungal: 100%
Parasitic: 100%
Inflammatory: 90%
Leveling Up
Level 1: 0 EXP required
Level 2: 50 EXP required
Level 3: 140 EXP required
Level 4: 300 EXP required
Level 5: 550 EXP required
Macrophage
This class cannot be selected at start. It must be evolved from a Monocyte. It can damage up to three enemy infections at once due to the Macrophage's massive size.
Base Stats
Health: 360
Defense: 1
Agility: 250
Power: 62
CritHit: 125
GrayHit: 262.5
Level-Up Stats
Health: +40
Defense: +0
Agility: +50
Power: +8
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 100%
Viral: 110%
Fungal: 100%
Parasitic: 100%
Inflammatory: 140%
Leveling Up
Level 1: 0 EXP required
Level 2: 50 EXP required
Level 3: 140 EXP required
Level 4: 300 EXP required
Level 5: 550 EXP required
Antibody
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte or upgrades these are accessible as a sidekick or partner.
Base Stats
Health: 100
Defense: 0
Agility: 300
Power: 32
CritHit: 150
GrayHit: 150
Level-Up Stats
Health: +10
Defense: +0
Agility: +50
Power: +8
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 250%
Viral: 150%
Fungal: 100%
Parasitic: 100%
Inflammatory: 60%
B-cell
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte these are accessible as a sidekick or partner.
The B-cell initially has 2 Antibodies and gains another every ten levels.
Base Stats
Health: 325
Defense: 1
Agility: 175
Power: 20
CritHit: 50
GrayHit: 525
Level-Up Stats
Health: +20
Defense: +0
Agility: +25
Power: +5
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 120%
Viral: 160%
Fungal: 100%
Parasitic: 90%
Inflammatory: 60%
Helper T-cell
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte or upgrades these are accessible as a sidekick or partner.
The Helper T-cell will call in a B-cell four levels lower than itself every five turns. This rate will decrease by 1 turn every 30 levels.
Base Stats
Health: 200
Defense: 5
Agility: 275
Power: 21
CritHit: 125
GrayHit: 612.5
Level-Up Stats
Health: +10
Defense: +2
Agility: +25
Power: +4
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 90%
Viral: 100%
Fungal: 90%
Parasitic: 90%
Inflammatory: 60%
Cytotoxic T-cell
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte these are accessible as a sidekick or partner.
Base Stats
Health: 270
Defense: 0
Agility: 225
Power: 70
CritHit: 150
GrayHit: 150
Level-Up Stats
Health: +30
Defense: +1
Agility: +25
Power: +10
CritHit: +12.5
GrayHit: -12.5
Effectiveness
Bacterial: 80%
Viral: 300%
Fungal: 100%
Parasitic: 80%
Inflammatory: 120%
Natural Killer Cell
This is a helper cell. It cannot be selected as a class, but using a Lymphocyte these are accessible as a sidekick or partner.
Base Stats
Health: 225
Defense: 2
Agility: 400
Power: 89
CritHit: 250
GrayHit: 150
Level-Up Stats
Health: +25
Defense: +1
Agility: +50
Power: +11
CritHit: +25
GrayHit: -12.5
Effectiveness
Bacterial: 150%
Viral: 250%
Fungal: 120%
Parasitic: 100%
Inflammatory: 110%
Diseases
Tutorial
Test Strain 1
Health: 100
Defense: 0
Agility: 100
Power: 7
CritHit: 50
GrayHit: 1000
Class: Bacterial
DNA given: 12
EXP given: 15
Test Strain 2
Health: 150
Defense: 0
Agility: 100
Power: 9
CritHit: 100
GrayHit: 900
Class: Bacterial
DNA given: 16
EXP given: 16
Test Strain 3
Health: 350
Defense: 2
Agility: 200
Power: 24
CritHit: 150
GrayHit: 750
Class: Bacterial
DNA given: 200
EXP given: 60
Upgrades
Bought Upgrades
Currently 0 DNA.
Ready Upgrades
Damage 1: Increases power by 2 permanently. Costs 50 DNA.
Damage 2: Increases power by 2 permanently. Costs 100 DNA. Requires Damage 1.
Damage 3: Increases power by 4 permanently. Costs 250 DNA. Requires Damage 2.
Leveling Damage 1: Increases level-up power by 1 permanently. Costs 300 DNA. Requires Damage 3.
Speed 1: Increases agility by 25 permanently. Costs 250 DNA.
Speed 2: Increases agility by 25 permanently. Costs 350 DNA. Requires Speed 1.
Health 1: Increases health by 10 permanently. Costs 50 DNA.
Health 2: Increases health by 12 permanently. Costs 100 DNA. Requires Health 1.
Health 3: Increases health by 18 permanently. Costs 250 DNA. Requires Health 2.
Leveling Health 1: Increases level-up health by 4 permanently. Costs 300 DNA. Requires Health 3.
Easy XP 1: Decreases the amount of XP required to level up by 2 permanently. Costs 2000 DNA.
Easy XP 2: Decreases the amount of XP required to level up by 3 permanently. Costs 6000 DNA. Requires Easy XP 1.
Cheaper Stuff 1: Decreases the price of things in the Upgrades store by 1%. Costs 3000 DNA.
Cheaper Stuff 2: Decreases the price of things in the Upgrades store by 2%. Costs 6061 DNA. Requires Cheaper Stuff 1.
Players
Whitestar is playing as a Neutrophil with 0 EXP. Stats are: 300/1/300/60/87.5/500