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Post by ripplebound on May 24, 2012 20:49:15 GMT -5
These are some suggestions I have for the PoT game (because it might be too hard to add them into the other games) A team that follows you in gameOne of the tings that really annoyed me was that your team would say "alright, let's get moving." and then disappear for you to go to the place all alone. If your team followed you around it would be less lonely and you could have them give little advice or tips. Different battle spritesThe sprites aren't the best. Getting them off the internet like that just confuses the colors and sizes. You can get something like this: browse.deviantart.com/?qh=§ion=&global=1&q=pixel+sprite+cat#/d3c0on6 (except a battle pose) for a commision on Deviantart. If you got one of these in lineart form, you could easily color each one different to match the specific cat's look, and resize it to match age. You could get a cat, badger, fox and dog pixel lineart for about 5-10 bucks each (in my opinion) so that would cost about 20-40 dollars. It may seem alot, but wouldn't you rather pay and have anamazing game? And those are the things I'd love to see most. I also hope PoT will actually have the power cats, and they'll ACTUALLY have fully functional powers. It'd also be nice to be able to choose which cat (Jaypaw/feather, Lionpaw/blaze, Hollypaw/leaf(but she wouldn't have powers))
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Post by Admin on May 25, 2012 23:46:48 GMT -5
Hey I'm glad to hear your suggestions. About the party actually following you around, I've looked into this idea off an on for a while, but it requires custom scripts to be obtained (I have had to hunt around on the internet for them since I'm not an experienced Ruby scripter myself) and so far I haven't gotten any that have worked. But I will continue looking (although they are a lower priority). About paying for sprites, I don't know about that....the RPGVX sprites are better than the RMXP ones you experience now, so maybe you'll like these ones better. I can't view the link you posted on this computer but I'll be sure to check it out soon enough on another one. There will be party selection unlocked at some point in the game as there are for the others, but at times you'll be forced to play one cat or another because the story is centering around them at that moment. About "fully functioning powers," there are times when you do delve into other cats thoughts in the game with Jayfeather's power, but for Lionblaze I've given him several powerful battle abilities, but I can't take it *too* far. The game wouldn't really be any fun if every battle was an automatic win Thanks again
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Post by Dawnsky on May 26, 2012 14:20:56 GMT -5
You could have lionblaze be really powerful after he reaches lv 90 but before that he'd only be a little more powerful than everyone, because it seemed like his power developed over time.
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Wingflight
Warrior
T?was brillig and the slithy tothes did gyre and gimble in the wabe. (FAVOURITE. LINE. EVER!)
Posts: 280
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Post by Wingflight on May 27, 2012 0:18:26 GMT -5
Admin, because of Lionblaze’s power can he actually get hurt?
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Post by ripplebound on May 27, 2012 6:36:45 GMT -5
Hmm, perhaps Lionblaze should have a special kind of system? Like this, he doesn't actually get hurt, or take damage from attacks (like in the books) but if he had poison or paralize, or was hit by a very powerful attack his own attack power would be less, or cut in half. Once again, I'm just brainstorming, I know all of these would be hard to program. Also, Silverpelt, The way the sprite would work would be you'd pay only ONE TIME for a blank completly white (clear if your photo editing like when using GIMP on it) pixel picture of a cat in battle stance. You can get them animated too, like in pokemon the sprites might slowly bounce up and down or something. I asked the artist and she said a non-moving one would cost around 6-8 bucks, while a moving, breathing, ect one would be 10-12 dollars. And the best thing is that you'll only pay once and then you can VERY easily use a free photo editing software like GIMP (I prefer GIMP, for pixel related things) to color it in according to each cat specific look. You can also ask the artist of the pixel to add shading (Which won't probably cost, but if it does it'll probably be about an extra 25-50 cents) so that when you color, you don't have to worry abbout shading, because it'll automatically darken in those areas Sorry for going into so much detail, it's just that I'm getting RPG Maker VX Ace soon and I'm just giving tips for what I'm going to do (I'm creating a Warriors game too ) ALSO. . . In the new game, one thing I DO NOT want to see (and I think everyone agrees) is having one of those wild rluges attack me EVERY. TEN. STEPS. This is a big problem in the games in my opinion, and it's just very very annoying to get attacked every ten steps. And I'm not exagerating, go on the game, you can barely get through one map without having to click the escape button 100 times. In just doesn't seem realistic that there'd be THIS many rouges, there weren't in the books, and there aren't in real life either, not that many. I know I'm being very direct with this, but it is just really getting on my nerves because I like The New Prophecy (the one I'm laying) I really do, and I play it everyday, but I just can't can't keep dealing with those annoying cats!. I think a fair timing would be for 2 or 3 wild rouge/cats to appear every 6-7 minutes, at least would be 5. Yes, this is alot of time spaced between, but we'd still have boss battles and mazes. And boy oh boy, mazes are annoying with all the cats attacking, especially cause you gotta turn around or start over alot.
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Post by Willowleaf on May 27, 2012 11:03:39 GMT -5
For the second one, you could always flee. I know that enemies appear a lot more on NP's big maps. This way I have perfected my flee reflex. But as you progress through the game, they won't appear at certain new areas, unless you talk to them. So it gets a lot less annoying for those places.
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Post by Admin on May 27, 2012 11:15:59 GMT -5
I still think it's unlikely I'll be paying for sprites.....the sprites I have now are decent enough, although perhaps sometime I'll try other ones out, or buy some. You never know.
About Lionblaze I'm 95% sure that when po3 is released, he's still not going to be invulnerable. He may have a move granting temporary invulnerability or something like that, and of course his combat stats will be higher than most other cats at his level.
About the constantly appearing enemies, I plan to decrease the appearance rates by a lot in po3, but there are probably going to be more "wandering" enemies that you can encounter on various maps. (Actual sprites that, on contact, initiate a battle). I haven't really looked into this at all but I also might be able to add items that reduce the chance of encounters, or simply reduce the chance the higher your level gets.
Thank you everyone for the feedback and suggestions.
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Post by Mod Blackbolt on May 27, 2012 16:27:33 GMT -5
Just as a side note, there is already a suggestion thread. (just so you know for next time)
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Post by Dawnsky on May 29, 2012 12:08:25 GMT -5
Frostleaf: The random enemies drive me crazy in NP, and it's even worse with a Speed Seed. Maybe what you could do is as you get higher leveled the chances of meeting an enemy lessens. When you're at a high level, you don't use them for training, and realistically you should be able to avoid them more easily. You shouldn't take them away completely, because they're good for training when you're at a lower lv. But when you're trying to get somewhere and you're at lv 80 or something, it gets really old. @willow: I have perfected my flee reflex too. I don't even have to think about it...
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Post by lilyflower on Jul 30, 2012 18:16:31 GMT -5
You should do an omen of the stars game! It's kind of sad when Firestar dies.
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Post by Mod Blackbolt on Jul 30, 2012 18:51:02 GMT -5
You should do an omen of the stars game! It's kind of sad when Firestar dies. Spoilers and he will be doing warrior games until Firestar dies (so an oots game will likely be the last.)
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