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Post by Admin on Apr 8, 2012 17:14:02 GMT -5
I'm pretty sure there is a way through.....I'll look over the maze again but I'm almost certain you can get through.
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Post by fairytailaddict on Apr 8, 2012 18:01:27 GMT -5
If there is, I am begging you to help me! I ish so frustrated >.<
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Post by Admin on Apr 8, 2012 20:36:01 GMT -5
First of all I'd like to say I'm very sorry for any time anyone has wasted on this. Well Shadeforest, if I was in the NPOE game right now, the sentence I feel like typing would be censored to look like: Wow, I'm a Fox Dung! idiot.... I thought something might be up when you said you "know the maze like the back of your hand." That is, if you hand was only your pinkie knuckle. As it turns out what you "know" is only 5-8% of the actual maze itself, if even that much. It seems I forgot to erase a single plant very near the start of the maze, but it was placed in such a position that when I checked over it 10+ times it seemed, from the enlarged bird's eye view of the map, that the passage was open. In fact I re-checked the path numerous times today (including wasting time on the other 95% of the maze *facepalm*) and was about to post a message saying you were wrong, when I checked one final time and finally found my mistake. I guess since everyone just balked at the size of the maze and 90%+ people just spent their time money-making rather than attempting the maze, I never even had reason to recheck my work. What I'm guessing happened is when I was going through the maze I had turned on the tool that prevents map encounters but at the same time makes every terrain and object passible, and simply forgot to stay on the path but didn't notice I'd passed through a plant. But of course there are no excuses for failure on something like this. I should have been more meticulous in testing. I will add this to the updates that I implement on the release of v1.08. It seems, AnimeFairy, that your "facedesk" at my stupidity was well warranted XD Kudos and karma to Shadeforest for finding what must have been one of the biggest Fox Dung! failures I've ever had in these games. Although even so, I still wouldn't recommend trying to get through the maze even after the update. There is 10-20 times as much maze out there to navigate than what you all have experienced, frought with dead ends, false paths, lakes, etc. Again I apologize profusely for this. *if this was a skype IM, fills the remining 57812 characters with facepalm emoticon*
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Post by Dawnsky on Apr 9, 2012 8:58:30 GMT -5
that makes sense. i did the same thing as Shadeforest when i tried to figure out the maze, and got the same results.
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Post by fairytailaddict on Apr 9, 2012 16:24:23 GMT -5
IT WASN'T JUST US THEN!? Phew, I tohught I was going nuts! I shall still attempt it though (I'm lazy and don't feel like earning the money )
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Post by Admin on Apr 9, 2012 23:12:12 GMT -5
I think the money will always be quicker...what you guys have experienced is really only the tip of the iceberg for that maze. There's SO much more of it that is presently inacessible.
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Post by fairytailaddict on Apr 10, 2012 18:10:20 GMT -5
Well, I guess I better go train Brook some more so we can beat the Tribe cats in the quest *sigh*
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Post by Admin on Apr 10, 2012 19:16:43 GMT -5
Well, I guess I better go train Brook some more so we can beat the Tribe cats in the quest *sigh* Lol good luck If you're talking about Cats in Need, it's more important to just beat them really fast so they dont defeat the cats you're escorting.
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Post by Dawnsky on Apr 10, 2012 21:53:43 GMT -5
if you can't beat them in one turn, use moves that stun as well as injure. (River of Rage, Tiger Crush, etc.) Also, if Brambleclaw is really strong and you really want him on your party, after taking him off and talking to Firestar, (so Firestar lets you go) just put him back on.
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Post by Shadowstalker on Apr 11, 2012 12:16:51 GMT -5
First of all I'd like to say I'm very sorry for any time anyone has wasted on this. Well Shadeforest, if I was in the NPOE game right now, the sentence I feel like typing would be censored to look like: Wow, I'm a Fox Dung! idiot.... I thought something might be up when you said you "know the maze like the back of your hand." That is, if you hand was only your pinkie knuckle. As it turns out what you "know" is only 5-8% of the actual maze itself, if even that much. It seems I forgot to erase a single plant very near the start of the maze, but it was placed in such a position that when I checked over it 10+ times it seemed, from the enlarged bird's eye view of the map, that the passage was open. In fact I re-checked the path numerous times today (including wasting time on the other 95% of the maze *facepalm*) and was about to post a message saying you were wrong, when I checked one final time and finally found my mistake. I guess since everyone just balked at the size of the maze and 90%+ people just spent their time money-making rather than attempting the maze, I never even had reason to recheck my work. What I'm guessing happened is when I was going through the maze I had turned on the tool that prevents map encounters but at the same time makes every terrain and object passible, and simply forgot to stay on the path but didn't notice I'd passed through a plant. But of course there are no excuses for failure on something like this. I should have been more meticulous in testing. I will add this to the updates that I implement on the release of v1.08. It seems, AnimeFairy, that your "facedesk" at my stupidity was well warranted XD Kudos and karma to Shadeforest for finding what must have been one of the biggest Fox Dung! failures I've ever had in these games. Although even so, I still wouldn't recommend trying to get through the maze even after the update. There is 10-20 times as much maze out there to navigate than what you all have experienced, frought with dead ends, false paths, lakes, etc. Again I apologize profusely for this. *if this was a skype IM, fills the remining 57812 characters with facepalm emoticon* Lol don't get mad at yourself Admin. I was making my game and there's several mazes in it. My sister beta tests it with me as I go along in the game. Well, when I went through my maze I was fine. Then my sister tried and I realized there was a dead end that I went through some how. So you're defintely not the only one (it's too easy to accidently add another object) I am positivity sure the maze will be no walk in the park, but I have a good past with long, hard mazes. As in, several times in other video games my older siblings, who have been playing video games since they were 5, ask me to get them through hard mazes (though this one is defintley bigger lol) In short, i'm good at executing sections of the maze. But yeah I'll probably shut myself in my room all weekend and try to figure it out ;D And Dawnsky seems pretty good at mazes too, by the look of her.
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Post by Shadowstalker on Apr 11, 2012 12:19:23 GMT -5
*Faints when glances at karma* HOLY TIGERSTAR, I HAVE MORE KARMA! A LOT MORE!
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Post by fairytailaddict on Apr 11, 2012 16:03:33 GMT -5
Well, I guess I better go train Brook some more so we can beat the Tribe cats in the quest *sigh* Lol good luck If you're talking about Cats in Need, it's more important to just beat them really fast so they dont defeat the cats you're escorting. I know, but I'm taking Squirrelflight and Brook, so i need to level up Brook because she's a really low level and I can't beat the stupid Tribe cats >.< *megafacepalm*
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Post by Dawnsky on Apr 11, 2012 17:38:40 GMT -5
First of all I'd like to say I'm very sorry for any time anyone has wasted on this. Well Shadeforest, if I was in the NPOE game right now, the sentence I feel like typing would be censored to look like: Wow, I'm a Fox Dung! idiot.... I thought something might be up when you said you "know the maze like the back of your hand." That is, if you hand was only your pinkie knuckle. As it turns out what you "know" is only 5-8% of the actual maze itself, if even that much. It seems I forgot to erase a single plant very near the start of the maze, but it was placed in such a position that when I checked over it 10+ times it seemed, from the enlarged bird's eye view of the map, that the passage was open. In fact I re-checked the path numerous times today (including wasting time on the other 95% of the maze *facepalm*) and was about to post a message saying you were wrong, when I checked one final time and finally found my mistake. I guess since everyone just balked at the size of the maze and 90%+ people just spent their time money-making rather than attempting the maze, I never even had reason to recheck my work. What I'm guessing happened is when I was going through the maze I had turned on the tool that prevents map encounters but at the same time makes every terrain and object passible, and simply forgot to stay on the path but didn't notice I'd passed through a plant. But of course there are no excuses for failure on something like this. I should have been more meticulous in testing. I will add this to the updates that I implement on the release of v1.08. It seems, AnimeFairy, that your "facedesk" at my stupidity was well warranted XD Kudos and karma to Shadeforest for finding what must have been one of the biggest Fox Dung! failures I've ever had in these games. Although even so, I still wouldn't recommend trying to get through the maze even after the update. There is 10-20 times as much maze out there to navigate than what you all have experienced, frought with dead ends, false paths, lakes, etc. Again I apologize profusely for this. *if this was a skype IM, fills the remining 57812 characters with facepalm emoticon* Lol don't get mad at yourself Admin. I was making my game and there's several mazes in it. My sister beta tests it with me as I go along in the game. Well, when I went through my maze I was fine. Then my sister tried and I realized there was a dead end that I went through some how. So you're defintely not the only one (it's too easy to accidently add another object) I am positivity sure the maze will be no walk in the park, but I have a good past with long, hard mazes. As in, several times in other video games my older siblings, who have been playing video games since they were 5, ask me to get them through hard mazes (though this one is defintley bigger lol) In short, i'm good at executing sections of the maze. But yeah I'll probably shut myself in my room all weekend and try to figure it out ;D And Dawnsky seems pretty good at mazes too, by the look of her. Woa, Shadeforest, i'm not that good at mazes. i just think logically. i don't even have a lot of experiance. i'm glad you think i'm good, though.
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Post by Admin on Apr 11, 2012 18:42:01 GMT -5
Well good luck if you do attempt it guys
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Post by Shadowstalker on Apr 12, 2012 15:34:04 GMT -5
I'll attempt and (probably) fail. Dawn: Logic is what's needed in mazes. After a while thinking "logically" in a maze, people start to get frustrated/panic and start thinking they're thinking logically but they aren't anymore. BTW, I created teh abreviation BTW. Lol no really. BTW, the trick to mazes if they're too big to do the section thing: follow along the edges clockwise. Sooner or later you'll get out.
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Post by fairytailaddict on Apr 19, 2012 17:43:42 GMT -5
I got halfway, HALFWAY through the maze, and then my charger for my laptop quit on me and imy computer died before I could save ._.'
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Post by Mod Blackbolt on Apr 20, 2012 16:14:03 GMT -5
You can't create the abreviation BTW, it was always there from the moment people first started using words. (just like lol, and ttyl)
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