Koa
Skilled Apprentice
Koa
Posts: 189
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Post by Koa on Dec 7, 2011 19:58:23 GMT -5
I dont think Admin can do all the things that frost has (as she forgot to give him %100 power) so i doubt he would even be able to change the skins (as in update or add to them) I see; I have forgotten that she created the site. My, how time passes.
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Post by Admin on Dec 10, 2011 19:58:45 GMT -5
@blue I've often toyed with the idea of making a game like that, it wouldn't be all that difficult, although it might require some fairly long conditional stuctures/event framing which might induce a little bit of lag on slower computers, such as ones that lag when passing through ThunderClan territory in NP game. Most likely though, I'd try to get OOTS finished before I attempted this. I can't wait to design some of the events that happened in OOTS so far. For instance, the fight against Sol....XD
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Post by Mod Blackbolt on Dec 10, 2011 21:09:04 GMT -5
@blue I've often toyed with the idea of making a game like that, it wouldn't be all that difficult, although it might require some fairly long conditional stuctures/event framing which might induce a little bit of lag on slower computers, such as ones that lag when passing through ThunderClan territory in NP game. Most likely though, I'd try to get OOTS finished before I attempted this. I can't wait to design some of the events that happened in OOTS so far. For instance, the fight against Sol....XD Lol don't spoil to much about TFW Anyway my suggestion is for a change to the recruiting system, adding more depth into the game by making the person you want to recruit give you quests to gain there trust and once you have finished a bit (harder and more quests given to better cats) you can recruit them. Where did i get this idea? Skyrim the game is amazing and i suggest all get it (though the computer reqs are appaling and it is rated m for mature). My last suggestion is similar to the one above and it is how cats treat you and accept you as part of the clan, and maybe how they give you quests, when you are a kit or apprentice people will look down at you as not being an asset to the clan but as you do quests for those people and gain rank in the clan they will come to respect you more and give you more options (maybe hunting with them, recruiting them or if they are leader going on border patrols) of course this ties into the above idea but is different as it marks your "kudos" in the clan and if Admin where to make a game that does not follow the storyline of the books, would symbolize your rank in becoming leader and respect from clan mates.
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Koa
Skilled Apprentice
Koa
Posts: 189
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Post by Koa on Dec 11, 2011 19:08:47 GMT -5
Perhaps something can be done about the constant spamming on this forum; would be much appreciated. Mucho gracias.
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Post by Mod Blackbolt on Jan 7, 2012 17:37:50 GMT -5
How about a revamp for the hunting system? We could have a whole new set of moves just for hunting and when you encounter prey you would have to use them (like hunters crouch, Hunter stalk ect) and instead of taking away health the prey could poison or take your sp away, maybe even steal an item from your inventory. I think it would make the game a lot more indepth.
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Post by tigerkit300 on Jan 7, 2012 21:08:21 GMT -5
If he wants to do this, I can send an example of how to as I already have one on my Moonclan game.
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Post by dominorawr on Jan 8, 2012 11:35:26 GMT -5
I am a somewhat drawer, do you want me to draw a different picture for some of the cats? They all seem the same, plus the colours get a bit boring at times...
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Post by Admin on Jan 15, 2012 18:43:22 GMT -5
If he wants to do this, I can send an example of how to as I already have one on my Moonclan game. Maybe just a more detailed description of what you guys want to happen. Are you asking for an entire scene change upon entering battle? A system of "tracking" the prey down? A fight against the prey? Blackbolt I think I see what you're suggesting but I'm also interested to have tiger elaborate on his suggestion from the other thread
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Post by Mod Blackbolt on Jan 15, 2012 22:07:28 GMT -5
I have a suggestion for the armour part of our cats defences which currently sit vacant, i think for starclan cats they should have a special body armour that gives them special def based on there rank (ie leader would get more then kit). The item could be called something like Etheral Mist, or *cannot think of anything*
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Post by Dawnsky on Jan 26, 2012 18:22:48 GMT -5
maybe in NP or the original when u cross the stepping-stones to get to riverclan there could be a chance u'd fall in and if u did than u'd battle the river. u'd use special moved like 'paddle or swim', and the river would have moves like 'rapids or 'rock slam'. but if u had a riverclan cat in you're party s/he would be able to pull 1 of ure cats to safety per turn. so by the end of 3 turns if u haven't defeated the river then u have all been pulled to safety. and if u defeat the river u get EXP.
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Post by Admin on Jan 26, 2012 19:38:34 GMT -5
Mod Blackbolt I'll look into that. I've considered it before I just keep wondering whether adding armor would be straying too far from the traditional "Warriors" feel to the games... @dawnk interesting concept. How often d you invision this occuring?
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Post by Dawnsky on Jan 26, 2012 20:35:51 GMT -5
Mod Blackbolt I'll look into that. I've considered it before I just keep wondering whether adding armor would be straying too far from the traditional "Warriors" feel to the games... @dawnk interesting concept. How often d you invision this occuring? oh, about 25-50% of the crossings.
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Post by Silvertail on Feb 12, 2012 3:28:05 GMT -5
I agree with Admin. I think the different types of claws are enough and armor makes the battle too human-like.
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Post by rosemare on Feb 12, 2012 5:19:11 GMT -5
well, as a suggesting, on the hunting thing. It slows down all the prey around, but maybe ya don't have the prey randomly going around. Like, in the forest area, there's a stump ya can click on to start hunting and all of them wondering around only in the forest, and once you click on the stump or exit the forest area the hunt is over and all the animal spawns would be gone, so, you can do hunting, yet not so must lag issues since of too must spawns.
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Post by Admin on Feb 12, 2012 12:10:33 GMT -5
well, as a suggesting, on the hunting thing. It slows down all the prey around, but maybe ya don't have the prey randomly going around. Like, in the forest area, there's a stump ya can click on to start hunting and all of them wondering around only in the forest, and once you click on the stump or exit the forest area the hunt is over and all the animal spawns would be gone, so, you can do hunting, yet not so must lag issues since of too must spawns. Lol I wish this had been suggested before I made those territories. I'll try to implement it on the next map I design with prey events. I could potentially edit the prey events in NP to include this, but it would be painstakingly slow
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Post by rosemare on Feb 12, 2012 15:41:48 GMT -5
well, maybe there's something near the entrances ya can click on to start hunting, but if ya don't, no animals spawn. So no lagging when ya just trying get though the area, but ya can active to start the hunting to have all the animals spawn around.
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Post by Admin on Feb 12, 2012 23:02:19 GMT -5
yea i get what you're saying. but the problem is i'd have to go modify *every* prey event 1 by 1 and add new conditions for appearing, so they could be activated and deactivated.
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Wingflight
Warrior
T?was brillig and the slithy tothes did gyre and gimble in the wabe. (FAVOURITE. LINE. EVER!)
Posts: 280
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Post by Wingflight on Feb 18, 2012 20:06:03 GMT -5
Admin, you said in a post somewhere that the series where firestar dies will be the last game you do, but does that include super editions?
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Post by Shadowstalker on Feb 18, 2012 20:27:08 GMT -5
yea i get what you're saying. but the problem is i'd have to go modify *every* prey event 1 by 1 and add new conditions for appearing, so they could be activated and deactivated. Shouldn't be TOO hard. I mean, yeah a lotta prey and it'd be boring to do, but all you'd have to do would put in a conditional switch for each. Then make the switch ON when you go to the Hunting Activater. But I see what you mean. It'd be SOOOOOO boring to do that. xD
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Post by Mod Blackbolt on Feb 18, 2012 20:47:22 GMT -5
yea i get what you're saying. but the problem is i'd have to go modify *every* prey event 1 by 1 and add new conditions for appearing, so they could be activated and deactivated. Shouldn't be TOO hard. I mean, yeah a lotta prey and it'd be boring to do, but all you'd have to do would put in a conditional switch for each. Then make the switch ON when you go to the Hunting Activater. But I see what you mean. It'd be SOOOOOO boring to do that. xD Also depends how many events there are (100+ would get tedious and boring and i would probably kill myself by the end, plus admin does not get payed to do this i can understand someone who does take the time needed)
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