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Post by piplup10036 on Jul 22, 2011 14:56:10 GMT -5
Fine.....(yay)
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Post by Mod Blackbolt on Jul 22, 2011 14:56:49 GMT -5
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Post by Admin on Jul 22, 2011 16:19:53 GMT -5
gratz on StarClan warrior blackbolt! modship is not far away
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Post by piplup10036 on Jul 22, 2011 16:20:56 GMT -5
yay for bolt :3
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Post by Mod Blackbolt on Jul 22, 2011 16:22:17 GMT -5
gratz on StarClan warrior blackbolt! modship is not far away ;D wait not far away !!!!! ;D
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Post by Mod Blackbolt on Jul 22, 2011 16:29:30 GMT -5
we should have a section on this forum for guides that do not relate to games (for example a guide on how to put images in siggy- that is mine and it is now copyrighted so no takey plz)
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Post by Admin on Jul 22, 2011 22:56:09 GMT -5
we should have a section on this forum for guides that do not relate to games (for example a guide on how to put images in siggy- that is mine and it is now copyrighted so no takey plz) ok i'll make tht tomorow ;D (about 2 go to bed atm, & as a rule i dont like to make big changes while tired. afraid i'll screw something up lol)
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Post by Mod Blackbolt on Jul 22, 2011 23:14:14 GMT -5
we should have a section on this forum for guides that do not relate to games (for example a guide on how to put images in siggy- that is mine and it is now copyrighted so no takey plz) ok i'll make tht tomorow ;D (about 2 go to bed atm, & as a rule i dont like to make big changes while tired. afraid i'll screw something up lol) lol
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Post by Dawnsky on Aug 2, 2011 13:33:12 GMT -5
i think in Po3 it shouldnt show Squirrelflight giving up her kits, so those who havent read the books will still be surprised
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Post by Dawnsky on Aug 2, 2011 13:43:13 GMT -5
also i think there should be an option to stop things randomly atacking you. it can get really annoying
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Post by Admin on Aug 2, 2011 19:57:46 GMT -5
i think in Po3 it shouldnt show Squirrelflight giving up her kits, so those who havent read the books will still be surprised It does show it in the opening cutscene, but there's no way to tell who the cats are, aside from the coloring. about your other suggestion, I may make it less likely, but I can't take it away at all from a map without taking it away compeltely.
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Post by piplup10036 on Aug 8, 2011 8:56:59 GMT -5
Hey admin, due to the lack of generic enimies for the first game, you should these eneimes in (I'll try to help find some good pics to use if you'll add them in)
Foxes Stray dogs stray kittypet falcons hawks Ticks
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Post by Admin on Aug 8, 2011 11:30:04 GMT -5
Hey admin, due to the lack of generic enimies for the first game, you should these eneimes in (I'll try to help find some good pics to use if you'll add them in) Foxes Stray dogs stray kittypet falcons hawks Ticks Good ideas. Oh wait...ticks...lmfao. Maybe as a status problem or something. XD But yea the others are good. I've already got a fox graphic. Someone was kind enough to draw it for po3
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Post by piplup10036 on Aug 8, 2011 11:51:39 GMT -5
awsome
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Post by Olafstar unlogged on Aug 26, 2011 0:12:01 GMT -5
Original Game: - Make Scourge Easier to beat. - Have Brightheart recruitable at an earlier point in the game.(yeah, she'd have to be Brightpaw, then Lostface, then Brightheart, but still) - Have Goldenflower, Frostfur and Speckletail learn moves even after learning Revival - Make Tigerclaw the training hollow cat after you've fought both of the Tigerclaw boss battles. Tigerclaw would be at the strength and ability that he was at the first time you fought him. After he dies(thanks to scourge), replace him with Tallstar.
New Prophecy: - Less subquests(like 6 or 7 instead of 10) - Make Thunderclan Map less laggy. - Eliminate the battles required to get to a gathering, it's annoying and totally ignores the agreement made to allow cats to go through other clans' territories without trouble to get to a gathering. - Make the Moonpool closer to Thunderclan Camp. - Have a training hollow
Both: - Make it so that you never have to earn more than 10,000 exp to level up. - Make non-boss enemies give out more exp
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Post by Mod Blackbolt on Aug 26, 2011 6:33:49 GMT -5
Original Game: - Make Scourge Easier to beat. - Have Brightheart recruitable at an earlier point in the game.(yeah, she'd have to be Brightpaw, then Lostface, then Brightheart, but still) - Have Goldenflower, Frostfur and Speckletail learn moves even after learning Revival - Make Tigerclaw the training hollow cat after you've fought both of the Tigerclaw boss battles. Tigerclaw would be at the strength and ability that he was at the first time you fought him. After he dies(thanks to scourge), replace him with Tallstar. New Prophecy: - Less subquests(like 6 or 7 instead of 10) - Make Thunderclan Map less laggy. - Eliminate the battles required to get to a gathering, it's annoying and totally ignores the agreement made to allow cats to go through other clans' territories without trouble to get to a gathering. - Make the Moonpool closer to Thunderclan Camp. - Have a training hollow Both: - Make it so that you never have to earn more than 10,000 exp to level up. - Make non-boss enemies give out more exp Lol!!!!!!! Why would he make scourge easier to beat he is supposed to be hard (all yeah need to do is look at a few guides here and you can beat him), i like the idea for harder cats in the training hollow but me thinks you are trying to level quick for scourge (why not look at a cb training guide here for quickest methods), i am pretty sure he will not visit the attacks again so if some things do not work for you then get different things and by that i mean cats . Have Brightheart recruited earlier...... to lvl up for scourge? - Final statement or something like that - Final boss battles (for story mode) are supposed to be hard and tons of people have beaten scourge before so why fix something that is not broke? Now if no one beat scourge and everyone was like " GRRRR DAY 569 AND I STILL NOT HAVE BEAT SCOURGE HELP!!! then admin would need to take action, also i am all for new enemies in the training hallow at different parts in the game but not for the ones you suggested (Mainly because they hand out to much exp). Now onto NP Subquests are in there for post story action admin did not want the game to end when it ended and i think that is awesome, for start subquests are in all games and for a story as big as warriors personally i would have liked to see more (one of my hopes for Po3). Thunderclan would be less laggy if you had a better computer nothing admin can do about that =/. Since battles are random occurrences i do not know if he can take them out at certain points but i agree though. I understand probably why you want the moonpool closer to thunderclan (because of the lag in thunderclan ) but he is trying to keep it as accurate as possible so when you walk out of the clan camp and see shadowclan territory or the mountain in which the tribe of rushing water live...... it takes away from the accuracy. -Final statement - All the things you mentioned for Np (in general) require huge updates (or downgrades in my opinion) so i do not think admin would do all that for a game which is not his main priority right at the moment. now on to both - Both - The point of leveling up is to get stronger and when you get stronger it becomes harder to reach that next level so i think admin is right in having a exp increase above 10,000 as the levels get higher (this is in most/all video games so it is not like he was being unreasonable.....) and also make non bosses give out more exp..... personally i think they were fine with what they gave out and it seems as if all these suggestions are to make the game really easy and for most that is not what they want. Most want a challenge, they want to relive the series and don't want to feel handicapped because they can go from 1-50 in one monster (of course that is an exaggeration but )....... -Final statement - In total Some great ideas here (like the gathering) but i really do not like how these are intended to make the game too easy and personally think some would ruin it.
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Post by fairytailaddict on Aug 27, 2011 12:12:15 GMT -5
For NP: Make ThunderClan territory less laggy (it does get kind of annoying) Add more enemies in a territory (it's impossible for me to find an enemy running around in a territory when I want to lvl up!) Both: Ability to hunt in other Clan's territories > More subquests More higher-level cats to battle (like lvl 25 or something) More exp. from defeating badgers
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Post by Mod Blackbolt on Aug 27, 2011 14:01:45 GMT -5
For NP: Make ThunderClan territory less laggy (it does get kind of annoying) Add more enemies in a territory (it's impossible for me to find an enemy running around in a territory when I want to lvl up!) Both: Ability to hunt in other Clan's territories > More subquests More higher-level cats to battle (like lvl 25 or something) More exp. from defeating badgers I like the idea of being able to hunt in other clan territory but that is sort of against the warrior code no? More subquests i have to agree with you 100% and then higher level cats do not seem necessary but i do agree with an exp tweak for badgers
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Post by Admin on Aug 27, 2011 14:30:32 GMT -5
Ok, firstly I'll respond to Olafstar, although Blackbolt basically summed up my reasoning for not changing what you requested. About Scourge...he's meant to be REALLY hard. About Tigerstar in the training hollow...lol? I know my game doesn't exactly have a high degree of "Warrior's Realism," but I think having the main villain (or leader of a different clan) sitting there in the TC training hollow would be a little odd. Sorta like if they had Voldermort teaching a class at Hogwarts. About the lag on some maps, that is, as Blackbolt said, due to your computer. On a fast computer you'll experience no lag About low XP amounts, and levelling taking a long time...I want it to take a decently long time. I don't want people to be doing things like beating the game in 1 afternoon....(Althought I WILL increase badger XP in the next update). Honestly I don't think it's that bad. There are other games (1 in particular that I'm thinking of...) where levelling takes DAYS of play time And finally subquests, if you don't wanna play them, you don't have to. I made them so that the game doesn't get boring so fast... Frostpaw, I agree with a lot of your suggestions. For a while I've been thinking of making a new area just for training. Once I find some time...
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Post by Mod Blackbolt on Aug 27, 2011 14:32:33 GMT -5
Ok, firstly I'll respond to Olafstar, although Blackbolt basically summed up my reasoning for not changing what you requested. About Scourge...he's meant to be REALLY hard. About Tigerstar in the training hollow...lol? I know my game doesn't exactly have a high degree of "Warrior's Realism," but I think having the main villain (or leader of a different clan) sitting there in the TC training hollow would be a little odd. About the lag on some maps, that is, as Blackbolt said, due to your computer. On a fast computer you'll experience no lag About low XP amounts, and levelling taking a long time...I want it to take a decently long time. I don't want people to be doing things like beating the game in 1 afternoon....(Althought I WILL increase badger XP in the next update). Honestly I don't think it's that bad. There are other games (1 in particular that I'm thinking of...) where levelling takes DAYS of play time And finally subquests, if you don't wanna play them, you don't have to. I made them so that the game doesn't get boring so fast... Frostpaw, I agree with a lot of your suggestions. For a while I've been thinking of making a new area just for training. Once I find some time... Runescape?
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