Post by Deleted on Dec 6, 2013 20:28:38 GMT -5
This is a spin-off of my first forum game, Molecular. In Molecular Assault, your goal is to build a base with your resources and fend off all of the hostile molecules. Unlike in Molecular, you get to play as a cat (or whatever your user avatar is) rather than a class of molecule. Also, each player gets a moveset of their own to fend off molecules with. However, this also means that you have a leveling-up system (if you've played one of the Warrior Cats games or Pokémon games then you'll definitely know what I mean) so you have to work for your moves. You are also able to upgrade both your character and base. But that's not all: if you're bored for some reason, you can attack (or send molecules if you have sufficient funding) other players' bases to loot them if you win (and you can also defend other players' bases who are being attacked)! You can loan/give currency (it's Atomic Matter again) to other players, too. How about you just play to find out what to do! (I'm sorry, but you start with 0 Atomic Matter.)
Trivia Bit: A link to Molecular is in my signature.
Players and Bases
Whitedove/Whitestar
Character Stats
Health: 250 + (Level * 50) = 300
Speed: 75 + (Level * 25) = 100
Power: 20 + (Level * 5) = 25
Armor: 0 + (Level * 0) = 0
Energy: 75 + (Level * 25) = 100
Level: 1 (5/50 EXP)
Character Moves
Basic Attack: Default Move. Requires 0 Energy to use. Deals 1 damage.
Paw Swipe: Unlocked at Level 2. Requires 90 Energy to use. Deals 2 damage.
Claw Slash: Unlocked at Level 6. Requires 120 Energy to use. Deals 3 damage.
Flutter: Unlocked at Level 14. Requires 70 Energy to use. Deals 2 damage.
Flurries: Unlocked at Level 16. Requires 120 Energy to use. Deals 1 damage, and decreases an opponent's speed by 100 for 3 turns.
Warrior Strike: Unlocked at Level 20. Requires 320 Energy to use. Deals 5 damage.
Light Flight: Unlocked at Level 25. Requires 160 Energy to use. Deals 3 damage, and increases self's speed by 150 for 5 turns.
Snow: Unlocked at Level 30. Requires 275 Energy to use. Deals 2 damage, and decreases an opponent's speed by 200 for 5 turns.
Leader Strike: Unlocked at Level 38. Requires 340 Energy to use. Deals 7 damage.
Fly: Unlocked at Level 40. Requires 550 Energy to use. Deals 4 damage, and increases self's speed by 600 for 8 turns.
Claws of Destruction: Unlocked at Level 42. Requires 600 Energy to use. Deals 4 damage to all opponents.
Warrior Destruction: Unlocked at Level 50. Requires 700 Energy to use. Deals 6 damage to all opponents.
Leader Destruction: Unlocked at Level 60. Requires 720 Energy to use. Deals 8 damage to all opponents.
Flying Destruction: Unlocked at Level 64. Requires 720 Energy to use. Deals 5 damage to all opponents, and increases all allies' speed by 600 for the battle.
Base Stats
Health: 0
Armor: 0
RegFactor: 0
Bought Upgrades
Whitestar currently has 45 AM.
Sunlight
Character Stats
Health: 250 + (Level * 50) = 300
Speed: 75 + (Level * 25) = 100
Power: 20 + (Level * 5) = 25
Armor: 0 + (Level * 0) = 0
Energy: 75 + (Level * 25) = 100
Level: 1 (0/50 EXP)
Character Moves
Basic Attack: Default Move. Requires 0 Energy to use. Deals 1 damage.
Paw Swipe: Unlocked at Level 2. Requires 90 Energy to use. Deals 2 damage.
Claw Slash: Unlocked at Level 6. Requires 120 Energy to use. Deals 3 damage.
Sunny glare: Unlocked at Level 14. Requires 70 Energy to use. Deals 2 damage.
Warrior Strike: Unlocked at Level 20. Requires 320 Energy to use. Deals 5 damage.
Sunlight: Unlocked at Level 25. Requires 160 Energy to use. Deals 4 damage.
Sunshine: Unlocked at Level 30. Requires 300 Energy to use. Deals 2 damage, and decreases all opponents' speed by 200 for 3 turns.
Claws of Destruction: Unlocked at Level 42. Requires 600 Energy to use. Deals 4 damage to all opponents.
Warrior Destruction: Unlocked at Level 49. Requires 700 Energy to use. Deals 6 damage to all opponents.
Sunny Destruction: Unlocked at Level 59. Requires 900 Energy to use. Deals 7 damage to all opponents, and decreases all opponents' speed by 400 for 5 turns.
Base Stats
Health: 0
Armor: 0
RegFactor: 0
Bought Upgrades
Sunlight currently has 0 AM.
Enemies
Carbon Dioxide
Level 1
Health: 150
Speed: 100
Power: 8
Reward: 20 AM + 2 EXP
Cost: 100 AM
Level 2
Health: 160
Speed: 110
Power: 10
Reward: 25 AM + 3 EXP
Cost: 120 AM
Nitrous Oxide
Level 1
Health: 130
Speed: 150
Power: 6
Reward: 15 AM + 2 EXP
Cost: 80 AM
Level 2
Health: 140
Speed: 160
Power: 8
Reward: 20 AM + 3 EXP
Cost: 100 AM
Nitric Oxide
Level 1
Health: 110
Speed: 200
Power: 8
Reward: 14 AM + 2 EXP
Cost: 75 AM
Level 2
Health: 120
Speed: 215
Power: 10
Reward: 18 AM + 3 EXP
Cost: 90 AM
Nitrogen Dioxide
Level 1
Health: 200
Speed: 100
Power: 10 (x2 to players)
Reward: 40 AM + 3 EXP
Cost: 200 AM
Level 2
Health: 230
Speed: 110
Power: 12 (x2.2 to players)
Reward: 50 AM + 4 EXP
Cost: 230 AM
Upgrades
Tier 1 Upgrades
Starter Upgrade: Unlocks the upgrade tree. Gives you 10 EXP. 100 AM for purchase.
EXP Boost: Gives you 35 EXP. 1000 AM for purchase.
Tier 2 Upgrades
Health 1: Increases health stat by 25. Gives you 3 EXP. 150 AM for purchase. Requires Starter Upgrade.
Speed 1: Increases speed stat by 25. Gives you 3 EXP. 200 AM for purchase. Requires Starter Upgrade.
Power 1: Increases power stat by 3. Gives you 3 EXP. 110 AM for purchase. Requires Starter Upgrade.
Tier 3 Upgrades
Health 2: Increases health stat by 30. Gives you 4 EXP. 200 AM for purchase. Requires Health 1.
Build Base: Builds a base with 500 health, a RegFactor of 20, and no armor. Gives you 10 EXP. 500 AM for purchase. Requires all Tier 2 Upgrades.
Speed 2: Increases speed stat by 25. Gives you 4 EXP. 300 AM for purchase. Requires Speed 1.
Power 2: Increases power stat by 4. Gives you 4 EXP. 200 AM for purchase. Requires Power 1.
Tier 4 Upgrades
RegFactor 1: Increases RegFactor by 8. Gives you 6 EXP. 450 AM for purchase. Requires Build Base and Health 1.
Health 3: Increases health stat by 40. Gives you 6 EXP. 400 AM for purchase. Requires Health 2.
Base Health 1: Increases base health by 200. Gives you 8 EXP. 600 AM for purchase. Requires Build Base.
Speed 3: Increases speed stat by 25. Gives you 6 EXP. 450 AM for purchase. Requires Speed 2.
Power 3: Increases power stat by 4. Gives you 6 EXP. 450 AM for purchase. Requires Power 2.
Tier 5 Upgrades
RegFactor 2: Increases RegFactor by 6. Gives you 8 EXP. 650 AM for purchase. Requires RegFactor 1.
Health 4: Increases health stat by 40. Gives you 8 EXP. 550 AM for purchase. Requires Health 3.
Base Health 2: Increases base health by 300. Gives you 9 EXP. 500 AM for purchase. Requires Base Health 1.
Speed 4: Increases speed stat by 50. Gives you 8 EXP. 600 AM for purchase. Requires Speed 3.
Power 4: Increases power stat by 4. Gives you 8 EXP. 575 AM for purchase. Requires Power 3.
Tier 6 Upgrades
RegFactor 3: Increases RegFactor by 6. Gives you 9 EXP. 1400 AM for purchase. Requires RegFactor 2 and Health 2.
Armor 1: Increases Armor stat by 2. Gives you 9 EXP. 1500 AM for purchase. Requires Health 4.
Health 5: Increases health stat by 40. Gives you 9 EXP. 1200 AM for purchase. Requires Health 4.
Base Health 3: Increases base health by 250. Gives you 9 EXP. 1400 AM for purchase. Requires Base Health 2.
Base Armor 1: Increases base armor by 6. Gives you 9 EXP. 2000 AM for purchase. Requires Base Health 2 and Speed 2.
Speed 5: Increases speed stat by 25. Gives you 9 EXP. 1250 AM for purchase. Requires Speed 4.
Power 5: Increases power stat by 3. Gives you 9 EXP. 1150 AM for purchase. Requires Power 4.
Tier 7 Upgrades
RegFactor 4: Increases RegFactor by 5. Gives you 9 EXP. 2400 AM for purchase.
Armor 2: Increases Armor stat by 2. Gives you 9 EXP. 2400 AM for purchase. Requires Armor 1.
Health 6: Increases health stat by 50. Gives you 9 EXP. 2000 AM for purchase. Requires Health 5.
Base Research: Gives your base a science-y look. Gives you 15 EXP. 1800 AM for purchase. Requires Base Health 3.
Base Armor 2: Increases base armor by 4. Gives you 9 EXP. 2800 AM for purchase. Requires Base Armor 1.
Speed 6: Increases speed stat by 75. Gives you 9 EXP. 3000 AM for purchase. Requires Speed 5.
Power 6: Increases power stat by 3. Gives you 9 EXP. 2400 AM for purchase. Requires Power 5.
Tier 8 Upgrades
RegFactor 5: Increases RegFactor by 5. Gives you 9 EXP. 4600 AM for purchase.
Armor 3: Increases Armor stat by 2. Gives you 9 EXP. 5000 AM for purchase. Requires Armor 1.
Health 7: Increases health stat by 50. Gives you 9 EXP. 4300 AM for purchase. Requires Health 5.
Build Turret: Adds a turret to your base that has 15 power, 60 health, and 1 armor. Gives you 12 EXP. 4400 AM for purchase. Requires Base Research and Base Armor 2.
Base Armor 3: Increases base armor by 5. Gives you 9 EXP. 4800 AM for purchase. Requires Base Armor 2 and all Tier 4 Upgrades.
Speed 7: Increases speed stat by 50. Gives you 9 EXP. 5400 AM for purchase. Requires Speed 6.
Power 7: Increases power stat by 3. Gives you 9 EXP. 4500 AM for purchase. Requires Power 6.
Greenhouse Gases 1: Allows you to send Level 1 Carbon Dioxide and Level 1 Nitrous Oxide at other players. Gives you 20 EXP. 4750 AM for purchase. Requires Base Research and RegFactor 3.
Trivia Bit: A link to Molecular is in my signature.
Players and Bases
Whitedove/Whitestar
Character Stats
Health: 250 + (Level * 50) = 300
Speed: 75 + (Level * 25) = 100
Power: 20 + (Level * 5) = 25
Armor: 0 + (Level * 0) = 0
Energy: 75 + (Level * 25) = 100
Level: 1 (5/50 EXP)
Character Moves
Basic Attack: Default Move. Requires 0 Energy to use. Deals 1 damage.
Paw Swipe: Unlocked at Level 2. Requires 90 Energy to use. Deals 2 damage.
Claw Slash: Unlocked at Level 6. Requires 120 Energy to use. Deals 3 damage.
Flutter: Unlocked at Level 14. Requires 70 Energy to use. Deals 2 damage.
Flurries: Unlocked at Level 16. Requires 120 Energy to use. Deals 1 damage, and decreases an opponent's speed by 100 for 3 turns.
Warrior Strike: Unlocked at Level 20. Requires 320 Energy to use. Deals 5 damage.
Light Flight: Unlocked at Level 25. Requires 160 Energy to use. Deals 3 damage, and increases self's speed by 150 for 5 turns.
Snow: Unlocked at Level 30. Requires 275 Energy to use. Deals 2 damage, and decreases an opponent's speed by 200 for 5 turns.
Leader Strike: Unlocked at Level 38. Requires 340 Energy to use. Deals 7 damage.
Fly: Unlocked at Level 40. Requires 550 Energy to use. Deals 4 damage, and increases self's speed by 600 for 8 turns.
Claws of Destruction: Unlocked at Level 42. Requires 600 Energy to use. Deals 4 damage to all opponents.
Warrior Destruction: Unlocked at Level 50. Requires 700 Energy to use. Deals 6 damage to all opponents.
Leader Destruction: Unlocked at Level 60. Requires 720 Energy to use. Deals 8 damage to all opponents.
Flying Destruction: Unlocked at Level 64. Requires 720 Energy to use. Deals 5 damage to all opponents, and increases all allies' speed by 600 for the battle.
Base Stats
Health: 0
Armor: 0
RegFactor: 0
Bought Upgrades
Whitestar currently has 45 AM.
Sunlight
Character Stats
Health: 250 + (Level * 50) = 300
Speed: 75 + (Level * 25) = 100
Power: 20 + (Level * 5) = 25
Armor: 0 + (Level * 0) = 0
Energy: 75 + (Level * 25) = 100
Level: 1 (0/50 EXP)
Character Moves
Basic Attack: Default Move. Requires 0 Energy to use. Deals 1 damage.
Paw Swipe: Unlocked at Level 2. Requires 90 Energy to use. Deals 2 damage.
Claw Slash: Unlocked at Level 6. Requires 120 Energy to use. Deals 3 damage.
Sunny glare: Unlocked at Level 14. Requires 70 Energy to use. Deals 2 damage.
Warrior Strike: Unlocked at Level 20. Requires 320 Energy to use. Deals 5 damage.
Sunlight: Unlocked at Level 25. Requires 160 Energy to use. Deals 4 damage.
Sunshine: Unlocked at Level 30. Requires 300 Energy to use. Deals 2 damage, and decreases all opponents' speed by 200 for 3 turns.
Claws of Destruction: Unlocked at Level 42. Requires 600 Energy to use. Deals 4 damage to all opponents.
Warrior Destruction: Unlocked at Level 49. Requires 700 Energy to use. Deals 6 damage to all opponents.
Sunny Destruction: Unlocked at Level 59. Requires 900 Energy to use. Deals 7 damage to all opponents, and decreases all opponents' speed by 400 for 5 turns.
Base Stats
Health: 0
Armor: 0
RegFactor: 0
Bought Upgrades
Sunlight currently has 0 AM.
Enemies
Carbon Dioxide
Level 1
Health: 150
Speed: 100
Power: 8
Reward: 20 AM + 2 EXP
Cost: 100 AM
Level 2
Health: 160
Speed: 110
Power: 10
Reward: 25 AM + 3 EXP
Cost: 120 AM
Nitrous Oxide
Level 1
Health: 130
Speed: 150
Power: 6
Reward: 15 AM + 2 EXP
Cost: 80 AM
Level 2
Health: 140
Speed: 160
Power: 8
Reward: 20 AM + 3 EXP
Cost: 100 AM
Nitric Oxide
Level 1
Health: 110
Speed: 200
Power: 8
Reward: 14 AM + 2 EXP
Cost: 75 AM
Level 2
Health: 120
Speed: 215
Power: 10
Reward: 18 AM + 3 EXP
Cost: 90 AM
Nitrogen Dioxide
Level 1
Health: 200
Speed: 100
Power: 10 (x2 to players)
Reward: 40 AM + 3 EXP
Cost: 200 AM
Level 2
Health: 230
Speed: 110
Power: 12 (x2.2 to players)
Reward: 50 AM + 4 EXP
Cost: 230 AM
Upgrades
Tier 1 Upgrades
Starter Upgrade: Unlocks the upgrade tree. Gives you 10 EXP. 100 AM for purchase.
EXP Boost: Gives you 35 EXP. 1000 AM for purchase.
Tier 2 Upgrades
Health 1: Increases health stat by 25. Gives you 3 EXP. 150 AM for purchase. Requires Starter Upgrade.
Speed 1: Increases speed stat by 25. Gives you 3 EXP. 200 AM for purchase. Requires Starter Upgrade.
Power 1: Increases power stat by 3. Gives you 3 EXP. 110 AM for purchase. Requires Starter Upgrade.
Tier 3 Upgrades
Health 2: Increases health stat by 30. Gives you 4 EXP. 200 AM for purchase. Requires Health 1.
Build Base: Builds a base with 500 health, a RegFactor of 20, and no armor. Gives you 10 EXP. 500 AM for purchase. Requires all Tier 2 Upgrades.
Speed 2: Increases speed stat by 25. Gives you 4 EXP. 300 AM for purchase. Requires Speed 1.
Power 2: Increases power stat by 4. Gives you 4 EXP. 200 AM for purchase. Requires Power 1.
Tier 4 Upgrades
RegFactor 1: Increases RegFactor by 8. Gives you 6 EXP. 450 AM for purchase. Requires Build Base and Health 1.
Health 3: Increases health stat by 40. Gives you 6 EXP. 400 AM for purchase. Requires Health 2.
Base Health 1: Increases base health by 200. Gives you 8 EXP. 600 AM for purchase. Requires Build Base.
Speed 3: Increases speed stat by 25. Gives you 6 EXP. 450 AM for purchase. Requires Speed 2.
Power 3: Increases power stat by 4. Gives you 6 EXP. 450 AM for purchase. Requires Power 2.
Tier 5 Upgrades
RegFactor 2: Increases RegFactor by 6. Gives you 8 EXP. 650 AM for purchase. Requires RegFactor 1.
Health 4: Increases health stat by 40. Gives you 8 EXP. 550 AM for purchase. Requires Health 3.
Base Health 2: Increases base health by 300. Gives you 9 EXP. 500 AM for purchase. Requires Base Health 1.
Speed 4: Increases speed stat by 50. Gives you 8 EXP. 600 AM for purchase. Requires Speed 3.
Power 4: Increases power stat by 4. Gives you 8 EXP. 575 AM for purchase. Requires Power 3.
Tier 6 Upgrades
RegFactor 3: Increases RegFactor by 6. Gives you 9 EXP. 1400 AM for purchase. Requires RegFactor 2 and Health 2.
Armor 1: Increases Armor stat by 2. Gives you 9 EXP. 1500 AM for purchase. Requires Health 4.
Health 5: Increases health stat by 40. Gives you 9 EXP. 1200 AM for purchase. Requires Health 4.
Base Health 3: Increases base health by 250. Gives you 9 EXP. 1400 AM for purchase. Requires Base Health 2.
Base Armor 1: Increases base armor by 6. Gives you 9 EXP. 2000 AM for purchase. Requires Base Health 2 and Speed 2.
Speed 5: Increases speed stat by 25. Gives you 9 EXP. 1250 AM for purchase. Requires Speed 4.
Power 5: Increases power stat by 3. Gives you 9 EXP. 1150 AM for purchase. Requires Power 4.
Tier 7 Upgrades
RegFactor 4: Increases RegFactor by 5. Gives you 9 EXP. 2400 AM for purchase.
Armor 2: Increases Armor stat by 2. Gives you 9 EXP. 2400 AM for purchase. Requires Armor 1.
Health 6: Increases health stat by 50. Gives you 9 EXP. 2000 AM for purchase. Requires Health 5.
Base Research: Gives your base a science-y look. Gives you 15 EXP. 1800 AM for purchase. Requires Base Health 3.
Base Armor 2: Increases base armor by 4. Gives you 9 EXP. 2800 AM for purchase. Requires Base Armor 1.
Speed 6: Increases speed stat by 75. Gives you 9 EXP. 3000 AM for purchase. Requires Speed 5.
Power 6: Increases power stat by 3. Gives you 9 EXP. 2400 AM for purchase. Requires Power 5.
Tier 8 Upgrades
RegFactor 5: Increases RegFactor by 5. Gives you 9 EXP. 4600 AM for purchase.
Armor 3: Increases Armor stat by 2. Gives you 9 EXP. 5000 AM for purchase. Requires Armor 1.
Health 7: Increases health stat by 50. Gives you 9 EXP. 4300 AM for purchase. Requires Health 5.
Build Turret: Adds a turret to your base that has 15 power, 60 health, and 1 armor. Gives you 12 EXP. 4400 AM for purchase. Requires Base Research and Base Armor 2.
Base Armor 3: Increases base armor by 5. Gives you 9 EXP. 4800 AM for purchase. Requires Base Armor 2 and all Tier 4 Upgrades.
Speed 7: Increases speed stat by 50. Gives you 9 EXP. 5400 AM for purchase. Requires Speed 6.
Power 7: Increases power stat by 3. Gives you 9 EXP. 4500 AM for purchase. Requires Power 6.
Greenhouse Gases 1: Allows you to send Level 1 Carbon Dioxide and Level 1 Nitrous Oxide at other players. Gives you 20 EXP. 4750 AM for purchase. Requires Base Research and RegFactor 3.