Post by Deleted on Nov 26, 2013 16:11:10 GMT -5
CHRISTMAS SALE!
Double AM until January 4th, 2014.
Well, I'm hoping that I will be able to release a game called Molecular when I'm old enough (noting that I am 15 at the time of this FG's release). I guess this will be the start of it!
You have to choose a class if you want to play. You also require a certain amount of Experience (gained from defeating enemies) to unlock most of the classes. However, you get to start off as one of two classes.
Now, basic stat into.
Health is basically the amount of damage a molecule can take before it... err... pops.
Speed is essentially the dodge chance. For every 50 on Speed, dodge chance is increased by 1%. This means that Molecular Oxygen already has a 10% dodge chance. A random number generator will be used to find out if an ally/enemy dodges.
Attack Power is how much damage a molecule can deal to its foe in one hit. Attack Rate is the fastest speed a molecule can attack. A turn is basically a post used for your molecule's action. Double-posting or other violations of the turn-based system will damage your molecule by 500 health.
Some molecules will use a heating system. This means that some molecules heat up other molecules with their attacks. Molecules that are heated have different actions, but the most common actions are catching on fire, combusting, or simply none at all. Carbon Dioxide will be the earliest playable class that can heat up other enemies with its attacks. Heat will be reset to zero at the end of each battle to prevent the effects from being active from the start.
After a boss is defeated, all of the players' molecules will be fully healed and revived if they were "popped". When a player's molecule pops, it runs out of health and well, can't do anything until a boss is defeated. If all player molecules are popped, they will be fully healed and the chapter will restart.
Atomic Matter is the currency used to upgrade molecules. Unlike EXP, Atomic Matter is shared by all players. Therefore, the upgrades that are purchased with AM effect all of the players' molecules, not just one. Any new players that join after upgrades are purchased are also effected by upgrades. Upgrades add a O in the little "tag" "Players" section, the color depending on the type of upgrade.
Ally Classes
Classes Automatically Unlocked (Classes that don't require Experience to unlock)
Molecular Oxygen
Molecular Oxygen is a faster molecule with a moderate amount of health. It has a low attack power, but is suitable for earlier enemies. We also breathe it as air.
Health: 800
Speed: 500
Attack Power: 40
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: None
Dihydrogen Monoxide
Dihydrogen Monoxide, more commonly known as Water, is a moderate-speed molecule with a considerable amount of health.
Health: 1250
Speed: 250
Attack Power: 36
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: For every 150 heat taken, speed will increase by 50.
Classes unlocked at 100 EXP
Carbon Dioxide
Carbon Dioxide is a main contributor of global warming, and possesses minor health hazard. It also heats up enemy molecules.
Health: 1200
Speed: 300
Attack Power: 50
Attack Rate: Once per turn
Attack Heat: 3
Heat Actions: None
Ozone
Ozone blocks out UV light that can harm us. It possesses a light blue color in real life, and a high attack power in the game.
Health: 1150
Speed: 450
Attack Power: 60
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: Combusts (300HP damage) at 60 heat or at 0HP
Classes unlocked at 250 EXP
Hydrogen Cyanide
This molecule enters its gas phase at 79° Fahrenheit, or 26° Celsius. It is EXTREMELY toxic, and colorless (it can also be pale blue as liquid). It is the perfect early-game weapon. Also called Prussic Acid.
Health: 1500
Speed: 450
Attack Power: 96
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: Ignites (30HP damage/turn and 5Heat/turn) at 45 heat and combusts (200HP damage) at 500 heat
Nitroglycerin
Nitroglycerin is famous for being very explosive. In the world of Molecular, it is a powerful molecule that blows itself up to deal as much damage as possible. Of course, it has a primary (but very weak) non-suicide attack of its own.
Health: 1250
Speed: 150
Attack Power: 8
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: Combusts (400HP damage) at 20 heat, 0HP, or at player's will
Carbon Tetrachloride
Carbon Tetrachloride is a molecule known for being a fire extinguisher. However, it was banned in the USA in 1970 due to its toxicity. Now, you can use this molecule's toxic anti-fiery nature to extinguish enemies.
Health: 1000
Speed: 300
Attack Power: 32
Attack Rate: Once per turn (per molecule)
Attack Heat: 0
Heat Actions: Spawns another Carbon Tetrachloride at 15 heat
Enemies
Chapter 1 Enemies
Nitrous Oxide
Health: 250
Speed: 200
Attack Power: 4
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: None
EXP given: 1
AM given: 15
Nitric Oxide
Health: 180
Speed: 300
Attack Power: 5
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: Combusts (40HP damage) at 90 heat
EXP given: 1
AM given: 15
Carbon Dioxide
Health: 250
Speed: 150
Attack Power: 6
Attack Rate: Once per turn
Attack Heat: 1
Heat Actions: None
EXP given: 1
AM given: 20
Carbon Suboxide (boss)
Health: 850
Speed: 300
Attack Power: 20
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: None
EXP given: 32
AM given: 200
Special Attack 1: Summons 1 Carbon Dioxide
Special Attack 2: Heals self by 25HP
Chapter 2 Enemies
Complete Chapter 1 for unlock.
Chapter 3 Enemies
Complete Chapter 2 for unlock.
Players
Whitestar is playing as Molecular Oxygen and has 6 EXP.
Snowfeather is playing as Dihydrogen Monoxide and has 6 EXP.
Willowleaf is playing as Molecular Oxygen and has 5 EXP.
Sunlight is playing as Dihydrogen Monoxide and has 4 EXP.
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Upgrades
Upgrades display as "O"s on the players' little "tag" and place buffs on all the classes.
The players have 130 Atomic Matter (AM).
Damage Upgrades
Level 1 Damage: Increases damage stat by 3. 1,000 AM for purchase.
Level 2 Damage: Increases damage stat by 3. 1,250 AM for purchase. Requires Level 1 Damage.
Level 3 Damage: Increases damage stat by 5. 2,000 AM for purchase. Requires Level 2 Damage.
Level 4 Damage: Increases damage stat by 6. 2,750 AM for purchase. Requires Level 3 Damage and Level 1 Attack Heat.
Level 5 Damage: Increases damage stat by 6. 3,125 AM for purchase. Requires Level 4 Damage and Level 2 Attack Heat.
Level 6 Damage: Increases damage stat by 9. 5,000 AM for purchase. Requires Level 5 Damage and Level 3 Attack Heat.
Level 7 Damage: Increases damage stat by 9. 5,500 AM for purchase. Requires Level 6 Damage and Level 4 Attack Heat.
Level 8 Damage: Increases damage stat by 9. 6,500 AM for purchase. Requires Level 7 Damage and Level 5 Attack Heat.
Level 9 Damage: Increases damage stat by 11. 8,100 AM for purchase. Requires Level 8 Damage and Level 6 Attack Heat.
Level 10 Damage: Increases damage stat by 13. 13,500 AM for purchase. Requires Level 9 Damage, Level 7 Attack Heat, and Level 1 Speed.
Speed Upgrades
Level 1 Speed: Increases speed stat by 50. 1,500 AM for purchase.
Level 2 Speed: Increases speed stat by 50. 2,000 AM for purchase. Requires Level 1 Speed.
Level 3 Speed: Increases speed stat by 50. 2,250 AM for purchase. Requires Level 2 Speed.
Level 4 Speed: Increases speed stat by 50. 2,750 AM for purchase. Requires Level 3 Speed.
Level 5 Speed: Increases speed stat by 100. 6,000 AM for purchase. Requires Level 4 Speed.
Level 6 Speed: Increases speed stat by 100. 7,000 AM for purchase. Requires Level 5 Speed.
Level 7 Speed: Increases speed stat by 100. 8,000 AM for purchase. Requires Level 6 Speed.
Level 8 Speed: Increases speed stat by 100. 10,000 AM for purchase. Requires Level 7 Speed and Agility 1.
Level 9 Speed: Increases speed stat by 100. 12,500 AM for purchase. Requires Level 8 Speed and Agility 2.
Level 10 Speed: Increases speed stat by 150. 20,000 AM for purchase. Requires Level 9 Speed and Agility 3.
Attack Rate Upgrades
Level 1 Attack Rate: Halves the delay required before another attack can be performed. 10,000 AM for purchase. Requires Level 2 Speed.
Level 2 Attack Rate: Halves the delay required before another attack can be performed. 75,000 AM for purchase. Requires Level 1 Attack Rate and Level 3 Speed.
Level 3 Attack Rate: Halves the delay required before another attack can be performed. 240,000 AM for purchase. Requires Level 2 Attack Rate, Level 4 Speed, and Level 1 Attack Heat.
Level 4 Attack Rate: Halves the delay required before another attack can be performed. 900,000 AM for purchase. Requires Level 3 Attack Rate, Level 5 Speed, and Level 2 Attack Heat.
Level 5 Attack Rate: Halves the delay required before another attack can be performed. 5,000,000 AM for purchase. Requires Level 4 Attack Rate, Level 6 Speed, and Level 3 Attack Heat.
Attack Heat upgrades
Level 1 Attack Heat: Increases attack heat by 1. 2,500 AM for purchase.
Level 2 Attack Heat: Increases attack heat by 1. 4,000 AM for purchase. Requires Level 1 Attack Heat.
Level 3 Attack Heat: Increases attack heat by 2. 7,500 AM for purchase. Requires Level 2 Attack Heat and Level 1 Damage.
Level 4 Attack Heat: Increases attack heat by 2. 9,000 AM for purchase. Requires Level 3 Attack Heat and Level 2 Damage.
Level 5 Attack Heat: Increases attack heat by 3. 13,000 AM for purchase. Requires Level 4 Attack Heat, Level 3 Damage, and Level 1 Speed.
Level 6 Attack Heat: Increases attack heat by 3. 15,500 AM for purchase. Requires Level 5 Attack Heat, Level 4 Damage, and Level 2 Speed.
Level 7 Attack Heat: Increases attack heat by 4. 22,000 AM for purchase. Requires Level 6 Attack Heat, Level 5 Damage, and Level 3 Speed.
Level 8 Attack Heat: Increases attack heat by 4. 25,000 AM for purchase. Requires Level 7 Attack Heat, Level 6 Damage, and Level 4 Speed.
Level 9 Attack Heat: Increases attack heat by 5. 35,000 AM for purchase. Requires Level 8 Attack Heat, Level 7 Damage, and Level 5 Speed.
Healing Ability Upgrades
Level 1 Healing: Heals all player molecules by 50HP after every battle. 10,000 AM for purchase. Requires Level 3 Speed.
Level 2 Healing: Heals all player molecules by 85HP after every battle. 15,000 AM for purchase. Requires Level 1 Healing and Level 4 Speed.
Level 3 Healing: Heals all player molecules by 120HP after every battle. 20,000 AM for purchase. Requires Level 2 Healing, Level 5 Speed, and Level 1 Attack Rate.
Level 4 Healing: Heals all player molecules by 160HP after every battle. 27,500 AM for purchase. Requires Level 3 Healing, Level 6 Speed, and Level 2 Attack Rate.
Level 5 Healing: Heals all player molecules by 200HP after every battle. 30,000 AM for purchase. Requires Level 4 Healing, Level 7 Speed, and Level 3 Attack Rate.
Level 6 Healing: Heals all player molecules by 250HP after every battle. 45,000 AM for purchase. Requires Level 5 Healing, Level 8 Speed, and Level 4 Attack Rate.
Level 7 Healing: Heals all player molecules by 310HP after every battle. 55,000 AM for purchase. Requires Level 6 Healing, Level 9 Speed, and Level 5 Attack Rate.
Max Health Upgrades
Level 1 Health: Increases maximum health by 20. 1,000 AM for purchase.
Level 2 Health: Increases maximum health by 30. 1,500 AM for purchase. Requires Level 1 Health.
Level 3 Health: Increases maximum health by 50. 3,000 AM for purchase. Requires Level 2 Health.
Level 4 Health: Increases maximum health by 50. 3,250 AM for purchase. Requires Level 3 Health.
Level 5 Health: Increases maximum health by 100. 7,000 AM for purchase. Requires Level 4 Health.
Level 6 Health: Increases maximum health by 100. 12,500 AM for purchase. Requires Level 5 Health.
Level 7 Health: Increases maximum health by 150. 20,000 AM for purchase. Requires Level 6 Health.
Level 8 Health: Increases maximum health by 250. 40,000 AM for purchase. Requires Level 7 Health.
Level 9 Health: Increases maximum health by 500. 85,000 AM for purchase. Requires Level 8 Health.
Heat Resistance upgrades
Level 1 Heat Resistance: Makes enemy attacks deal 1 less heat. 12,500 AM for purchase. Requires Level 2 Healing.
Level 2 Heat Resistance: Makes enemy attacks deal 1 less heat. 13,000 AM for purchase. Requires Level 1 Heat Resistance and Level 3 Healing.
Level 3 Heat Resistance: Makes enemy attacks deal 1 less heat. 14,000 AM for purchase. Requires Level 2 Heat Resistance and Level 4 Healing.
Level 4 Heat Resistance: Makes enemy attacks deal 2 less heat. 25,000 AM for purchase. Requires Level 3 Heat Resistance and Level 5 Healing.
Specials
Agility 1: Increases damage stat by 4 and speed stat by 50. 18,000 AM for purchase. Requires Level 5 Speed.
Agility 2: Increases damage stat by 5 and speed stat by 100. 40,000 AM for purchase. Requires Agility 1 and Level 6 Speed.
Agility 3: Increases damage stat by 5 and speed stat by 50. 40,000 AM for purchase. Requires Agility 2 and Level 7 Speed.
Agility 4: Increases damage stat by 7 and speed stat by 150. 90,000 AM for purchase. Requires Agility 3 and Level 8 Speed.
Heat Shield 1: Makes enemy attacks deal 3 less heat. 30,000 AM for purchase. Requires Level 3 Heat Resistance and Level 2 Attack Heat.
Heat Shield 2: Makes enemy attacks deal 5 less heat. 55,000 AM for purchase. Requires Heat Shield 1, Level 4 Heat Resistance, and Level 3 Attack Heat.
Tachyon Generation 1: Increases damage stat by 35 and speed stat by 300. 350,000 AM for purchase. Requires Agility 4, Heat Shield 1, and Level 3 Attack Rate.
Tachyon Generation 2: Increases damage stat by 80 and speed stat by 500. 1,000,000 AM for purchase. Requires Tachyon Generation 1, Level 10 Speed, Heat Shield 2, and Level 4 Attack Rate.
Tachyon Generation 3: Increases damage stat by 200 and speed stat by 750. 2,000,000 AM for purchase. Requires Tachyon Generation 2 and Speed Limiter 5.
Speed Limiter 1: Increases maximum dodge chance from 20% to 40%. 1,250 AM for purchase. Requires Level 4 Speed.
Speed Limiter 2: Increases maximum dodge chance from 40% to 60%. 30,000 AM for purchase. Requires Speed Limiter 1 and Level 5 Speed.
Speed Limiter 3: Increases maximum dodge chance from 60% to 75%. 100,000 AM for purchase. Requires Speed Limiter 2 and Level 6 Speed.
Speed Limiter 4: Increases maximum dodge chance from 75% to 90%. 750,000 AM for purchase. Requires Speed Limiter 3 and Level 7 Speed.
Speed Limiter 5: Increases maximum dodge chance from 90% to 100%. 12,500,000 AM for purchase. Requires Speed Limiter 4 and Tachyon Generation 1.
Speed Limiter 6: Increases maximum dodge chance from 100% to 150%. 12,500,000 AM for purchase. Requires Speed Limiter 5 and Level 6 Healing.
Starter's Boost 1: Increases damage stat by 1. 100 AM for purchase.
Starter's Boost 2: Increases damage stat by 1. 120 AM for purchase. Requires Starter's Boost 1.
Starter's Boost 3: Increases speed stat by 25. 200 AM for purchase. Requires Starter's Boost 2.
Starter's Boost 4: Increases damage stat by 1 and speed stat by 25. 550 AM for purchase. Requires Starter's Boost 3.
Starter's Boost 5: Increases damage stat by 2 and speed stat by 25. 900 AM for purchase. Requires Starter's Boost 4.
Starter's Boost 6: Increases damage stat by 1 and speed stat by 25. 1,000 AM for purchase. Requires Starter's Boost 5.
Starter's Boost 7: Increases damage stat by 3. 1,500 AM for purchase. Requires Starter's Boost 6.
Hard Mode: Adds a whole new mode which is very difficult. This purchase is free, but it requires the completion of Normal Mode.
Volcanic Mode: Adds a whole new mode which is insanely difficult. This purchase is free, but it requires the completion of Hard Mode.
Molecular 2: Adds a whole new storyline with new enemies. This purchase is free, but it requires one upgrade of your choice and the completion of Volcanic Mode.
Molecular 2 Hard: The Molecular 2 version of Hard Mode. This purchase is free, but it requires the completion of Molecular 2's Normal Mode.
Molecular 2 Volcanic: The Molecular 2 version of Volcanic Mode. This purchase is free, but it requires the completion of Molecular 2's Hard Mode.
Training Grounds 1: Adds an area that you can train at and earn EXP and Atomic Matter. 7,500 AM for purchase. Requires the completion of Normal Mode.
Training Grounds 2: Adds bosses (excluding final bosses) and Molecular 2 enemies to the Training Grounds. 25,000 AM for purchase. Requires Training Grounds 1 and the completion of Molecular 2's Normal Mode.
Training Grounds 3: Adds final bosses to the Training Grounds. 50,000 AM for purchase. Requires Training Grounds 2.
Training Grounds 4: Adds the ability to select enemies to battle at the Training Grounds. 75,000 AM for purchase. Requires Training Grounds 3.
Helpful Boost 1: Increases damage stat by 15. 500 AM for purchase. Requires the completion of Normal Mode.
Helpful Boost 2: Increases damage stat by 10. 8,000 AM for purchase. Requires Helpful Boost 1.
Helpful Boost 3: Increases damage stat by 20 and speed stat by 50. 15,000 AM for purchase. Requires Helpful Boost 2 and the completion of Hard Mode.
Helpful Boost 4: Increases damage stat by 15. 50,000 AM for purchase. Requires Helpful Boost 3.
Helpful Boost 5: Increases damage stat by 30 and speed stat by 50. 125,000 AM for purchase. Requires Helpful Boost 4 and the completion of Volcanic Mode.
Boss Recruitment: Allows you to re-battle and recruit bosses that you've already beaten. 15,000 AM for purchase. Requires Training Grounds 1.
Living Legend 1: Allows you to battle and recruit Carb. 20,000 AM for purchase. Requires Boss Recruitment.
Living Legend 2: Allows you to battle and recruit Oxon. 35,000 AM for purchase. Requires Living Legend 1 and Carb in your team.
Living Legend 3: Allows you to battle and recruit Ci. 50,000 AM for purchase. Requires Living Legend 2 and Oxon in your team.
Living Legend 4: Allows you to re-battle Carb, Oxon, and Ci for EXP and Atomic Matter. 60,000 AM for purchase. Requires Living Legend 3 and Training Grounds 2.
Living Legend 5: Removes Carb from your team, but you can re-battle and therefore recruit his evolved form. 60,000 AM for purchase. Requires Living Legend 4.
Living Legend 6: Removes Oxon from your team, but you can re-battle and therefore recruit his evolved form. 65,000 AM for purchase. Requires Living Legend 5.
Living Legend 7: Removes Ci from your team, but you can re-battle and therefore recruit his evolved form. 75,000 AM for purchase. Requires Living Legend 6 and Training Grounds 3.
Living Legend 8: Allows you to re-battle the evolved forms of Carb, Oxon, and Ci. Evolves Carb again. 100,000 AM for purchase. Requires Living Legend 7 and Training Grounds 4.
Double AM until January 4th, 2014.
Well, I'm hoping that I will be able to release a game called Molecular when I'm old enough (noting that I am 15 at the time of this FG's release). I guess this will be the start of it!
You have to choose a class if you want to play. You also require a certain amount of Experience (gained from defeating enemies) to unlock most of the classes. However, you get to start off as one of two classes.
Now, basic stat into.
Health is basically the amount of damage a molecule can take before it... err... pops.
Speed is essentially the dodge chance. For every 50 on Speed, dodge chance is increased by 1%. This means that Molecular Oxygen already has a 10% dodge chance. A random number generator will be used to find out if an ally/enemy dodges.
Attack Power is how much damage a molecule can deal to its foe in one hit. Attack Rate is the fastest speed a molecule can attack. A turn is basically a post used for your molecule's action. Double-posting or other violations of the turn-based system will damage your molecule by 500 health.
Some molecules will use a heating system. This means that some molecules heat up other molecules with their attacks. Molecules that are heated have different actions, but the most common actions are catching on fire, combusting, or simply none at all. Carbon Dioxide will be the earliest playable class that can heat up other enemies with its attacks. Heat will be reset to zero at the end of each battle to prevent the effects from being active from the start.
After a boss is defeated, all of the players' molecules will be fully healed and revived if they were "popped". When a player's molecule pops, it runs out of health and well, can't do anything until a boss is defeated. If all player molecules are popped, they will be fully healed and the chapter will restart.
Atomic Matter is the currency used to upgrade molecules. Unlike EXP, Atomic Matter is shared by all players. Therefore, the upgrades that are purchased with AM effect all of the players' molecules, not just one. Any new players that join after upgrades are purchased are also effected by upgrades. Upgrades add a O in the little "tag" "Players" section, the color depending on the type of upgrade.
Ally Classes
Classes Automatically Unlocked (Classes that don't require Experience to unlock)
Molecular Oxygen
Molecular Oxygen is a faster molecule with a moderate amount of health. It has a low attack power, but is suitable for earlier enemies. We also breathe it as air.
Health: 800
Speed: 500
Attack Power: 40
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: None
Dihydrogen Monoxide
Dihydrogen Monoxide, more commonly known as Water, is a moderate-speed molecule with a considerable amount of health.
Health: 1250
Speed: 250
Attack Power: 36
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: For every 150 heat taken, speed will increase by 50.
Classes unlocked at 100 EXP
Carbon Dioxide
Carbon Dioxide is a main contributor of global warming, and possesses minor health hazard. It also heats up enemy molecules.
Health: 1200
Speed: 300
Attack Power: 50
Attack Rate: Once per turn
Attack Heat: 3
Heat Actions: None
Ozone
Ozone blocks out UV light that can harm us. It possesses a light blue color in real life, and a high attack power in the game.
Health: 1150
Speed: 450
Attack Power: 60
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: Combusts (300HP damage) at 60 heat or at 0HP
Classes unlocked at 250 EXP
Hydrogen Cyanide
This molecule enters its gas phase at 79° Fahrenheit, or 26° Celsius. It is EXTREMELY toxic, and colorless (it can also be pale blue as liquid). It is the perfect early-game weapon. Also called Prussic Acid.
Health: 1500
Speed: 450
Attack Power: 96
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: Ignites (30HP damage/turn and 5Heat/turn) at 45 heat and combusts (200HP damage) at 500 heat
Nitroglycerin
Nitroglycerin is famous for being very explosive. In the world of Molecular, it is a powerful molecule that blows itself up to deal as much damage as possible. Of course, it has a primary (but very weak) non-suicide attack of its own.
Health: 1250
Speed: 150
Attack Power: 8
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: Combusts (400HP damage) at 20 heat, 0HP, or at player's will
Carbon Tetrachloride
Carbon Tetrachloride is a molecule known for being a fire extinguisher. However, it was banned in the USA in 1970 due to its toxicity. Now, you can use this molecule's toxic anti-fiery nature to extinguish enemies.
Health: 1000
Speed: 300
Attack Power: 32
Attack Rate: Once per turn (per molecule)
Attack Heat: 0
Heat Actions: Spawns another Carbon Tetrachloride at 15 heat
Enemies
Chapter 1 Enemies
Nitrous Oxide
Health: 250
Speed: 200
Attack Power: 4
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: None
EXP given: 1
AM given: 15
Nitric Oxide
Health: 180
Speed: 300
Attack Power: 5
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: Combusts (40HP damage) at 90 heat
EXP given: 1
AM given: 15
Carbon Dioxide
Health: 250
Speed: 150
Attack Power: 6
Attack Rate: Once per turn
Attack Heat: 1
Heat Actions: None
EXP given: 1
AM given: 20
Carbon Suboxide (boss)
Health: 850
Speed: 300
Attack Power: 20
Attack Rate: Once per turn
Attack Heat: 0
Heat Actions: None
EXP given: 32
AM given: 200
Special Attack 1: Summons 1 Carbon Dioxide
Special Attack 2: Heals self by 25HP
Chapter 2 Enemies
Complete Chapter 1 for unlock.
Chapter 3 Enemies
Complete Chapter 2 for unlock.
Players
Whitestar is playing as Molecular Oxygen and has 6 EXP.
Snowfeather is playing as Dihydrogen Monoxide and has 6 EXP.
Willowleaf is playing as Molecular Oxygen and has 5 EXP.
Sunlight is playing as Dihydrogen Monoxide and has 4 EXP.
<>
Upgrades
Upgrades display as "O"s on the players' little "tag" and place buffs on all the classes.
The players have 130 Atomic Matter (AM).
Damage Upgrades
Level 1 Damage: Increases damage stat by 3. 1,000 AM for purchase.
Level 2 Damage: Increases damage stat by 3. 1,250 AM for purchase. Requires Level 1 Damage.
Level 3 Damage: Increases damage stat by 5. 2,000 AM for purchase. Requires Level 2 Damage.
Level 4 Damage: Increases damage stat by 6. 2,750 AM for purchase. Requires Level 3 Damage and Level 1 Attack Heat.
Level 5 Damage: Increases damage stat by 6. 3,125 AM for purchase. Requires Level 4 Damage and Level 2 Attack Heat.
Level 6 Damage: Increases damage stat by 9. 5,000 AM for purchase. Requires Level 5 Damage and Level 3 Attack Heat.
Level 7 Damage: Increases damage stat by 9. 5,500 AM for purchase. Requires Level 6 Damage and Level 4 Attack Heat.
Level 8 Damage: Increases damage stat by 9. 6,500 AM for purchase. Requires Level 7 Damage and Level 5 Attack Heat.
Level 9 Damage: Increases damage stat by 11. 8,100 AM for purchase. Requires Level 8 Damage and Level 6 Attack Heat.
Level 10 Damage: Increases damage stat by 13. 13,500 AM for purchase. Requires Level 9 Damage, Level 7 Attack Heat, and Level 1 Speed.
Speed Upgrades
Level 1 Speed: Increases speed stat by 50. 1,500 AM for purchase.
Level 2 Speed: Increases speed stat by 50. 2,000 AM for purchase. Requires Level 1 Speed.
Level 3 Speed: Increases speed stat by 50. 2,250 AM for purchase. Requires Level 2 Speed.
Level 4 Speed: Increases speed stat by 50. 2,750 AM for purchase. Requires Level 3 Speed.
Level 5 Speed: Increases speed stat by 100. 6,000 AM for purchase. Requires Level 4 Speed.
Level 6 Speed: Increases speed stat by 100. 7,000 AM for purchase. Requires Level 5 Speed.
Level 7 Speed: Increases speed stat by 100. 8,000 AM for purchase. Requires Level 6 Speed.
Level 8 Speed: Increases speed stat by 100. 10,000 AM for purchase. Requires Level 7 Speed and Agility 1.
Level 9 Speed: Increases speed stat by 100. 12,500 AM for purchase. Requires Level 8 Speed and Agility 2.
Level 10 Speed: Increases speed stat by 150. 20,000 AM for purchase. Requires Level 9 Speed and Agility 3.
Attack Rate Upgrades
Level 1 Attack Rate: Halves the delay required before another attack can be performed. 10,000 AM for purchase. Requires Level 2 Speed.
Level 2 Attack Rate: Halves the delay required before another attack can be performed. 75,000 AM for purchase. Requires Level 1 Attack Rate and Level 3 Speed.
Level 3 Attack Rate: Halves the delay required before another attack can be performed. 240,000 AM for purchase. Requires Level 2 Attack Rate, Level 4 Speed, and Level 1 Attack Heat.
Level 4 Attack Rate: Halves the delay required before another attack can be performed. 900,000 AM for purchase. Requires Level 3 Attack Rate, Level 5 Speed, and Level 2 Attack Heat.
Level 5 Attack Rate: Halves the delay required before another attack can be performed. 5,000,000 AM for purchase. Requires Level 4 Attack Rate, Level 6 Speed, and Level 3 Attack Heat.
Attack Heat upgrades
Level 1 Attack Heat: Increases attack heat by 1. 2,500 AM for purchase.
Level 2 Attack Heat: Increases attack heat by 1. 4,000 AM for purchase. Requires Level 1 Attack Heat.
Level 3 Attack Heat: Increases attack heat by 2. 7,500 AM for purchase. Requires Level 2 Attack Heat and Level 1 Damage.
Level 4 Attack Heat: Increases attack heat by 2. 9,000 AM for purchase. Requires Level 3 Attack Heat and Level 2 Damage.
Level 5 Attack Heat: Increases attack heat by 3. 13,000 AM for purchase. Requires Level 4 Attack Heat, Level 3 Damage, and Level 1 Speed.
Level 6 Attack Heat: Increases attack heat by 3. 15,500 AM for purchase. Requires Level 5 Attack Heat, Level 4 Damage, and Level 2 Speed.
Level 7 Attack Heat: Increases attack heat by 4. 22,000 AM for purchase. Requires Level 6 Attack Heat, Level 5 Damage, and Level 3 Speed.
Level 8 Attack Heat: Increases attack heat by 4. 25,000 AM for purchase. Requires Level 7 Attack Heat, Level 6 Damage, and Level 4 Speed.
Level 9 Attack Heat: Increases attack heat by 5. 35,000 AM for purchase. Requires Level 8 Attack Heat, Level 7 Damage, and Level 5 Speed.
Healing Ability Upgrades
Level 1 Healing: Heals all player molecules by 50HP after every battle. 10,000 AM for purchase. Requires Level 3 Speed.
Level 2 Healing: Heals all player molecules by 85HP after every battle. 15,000 AM for purchase. Requires Level 1 Healing and Level 4 Speed.
Level 3 Healing: Heals all player molecules by 120HP after every battle. 20,000 AM for purchase. Requires Level 2 Healing, Level 5 Speed, and Level 1 Attack Rate.
Level 4 Healing: Heals all player molecules by 160HP after every battle. 27,500 AM for purchase. Requires Level 3 Healing, Level 6 Speed, and Level 2 Attack Rate.
Level 5 Healing: Heals all player molecules by 200HP after every battle. 30,000 AM for purchase. Requires Level 4 Healing, Level 7 Speed, and Level 3 Attack Rate.
Level 6 Healing: Heals all player molecules by 250HP after every battle. 45,000 AM for purchase. Requires Level 5 Healing, Level 8 Speed, and Level 4 Attack Rate.
Level 7 Healing: Heals all player molecules by 310HP after every battle. 55,000 AM for purchase. Requires Level 6 Healing, Level 9 Speed, and Level 5 Attack Rate.
Max Health Upgrades
Level 1 Health: Increases maximum health by 20. 1,000 AM for purchase.
Level 2 Health: Increases maximum health by 30. 1,500 AM for purchase. Requires Level 1 Health.
Level 3 Health: Increases maximum health by 50. 3,000 AM for purchase. Requires Level 2 Health.
Level 4 Health: Increases maximum health by 50. 3,250 AM for purchase. Requires Level 3 Health.
Level 5 Health: Increases maximum health by 100. 7,000 AM for purchase. Requires Level 4 Health.
Level 6 Health: Increases maximum health by 100. 12,500 AM for purchase. Requires Level 5 Health.
Level 7 Health: Increases maximum health by 150. 20,000 AM for purchase. Requires Level 6 Health.
Level 8 Health: Increases maximum health by 250. 40,000 AM for purchase. Requires Level 7 Health.
Level 9 Health: Increases maximum health by 500. 85,000 AM for purchase. Requires Level 8 Health.
Heat Resistance upgrades
Level 1 Heat Resistance: Makes enemy attacks deal 1 less heat. 12,500 AM for purchase. Requires Level 2 Healing.
Level 2 Heat Resistance: Makes enemy attacks deal 1 less heat. 13,000 AM for purchase. Requires Level 1 Heat Resistance and Level 3 Healing.
Level 3 Heat Resistance: Makes enemy attacks deal 1 less heat. 14,000 AM for purchase. Requires Level 2 Heat Resistance and Level 4 Healing.
Level 4 Heat Resistance: Makes enemy attacks deal 2 less heat. 25,000 AM for purchase. Requires Level 3 Heat Resistance and Level 5 Healing.
Specials
Agility 1: Increases damage stat by 4 and speed stat by 50. 18,000 AM for purchase. Requires Level 5 Speed.
Agility 2: Increases damage stat by 5 and speed stat by 100. 40,000 AM for purchase. Requires Agility 1 and Level 6 Speed.
Agility 3: Increases damage stat by 5 and speed stat by 50. 40,000 AM for purchase. Requires Agility 2 and Level 7 Speed.
Agility 4: Increases damage stat by 7 and speed stat by 150. 90,000 AM for purchase. Requires Agility 3 and Level 8 Speed.
Heat Shield 1: Makes enemy attacks deal 3 less heat. 30,000 AM for purchase. Requires Level 3 Heat Resistance and Level 2 Attack Heat.
Heat Shield 2: Makes enemy attacks deal 5 less heat. 55,000 AM for purchase. Requires Heat Shield 1, Level 4 Heat Resistance, and Level 3 Attack Heat.
Tachyon Generation 1: Increases damage stat by 35 and speed stat by 300. 350,000 AM for purchase. Requires Agility 4, Heat Shield 1, and Level 3 Attack Rate.
Tachyon Generation 2: Increases damage stat by 80 and speed stat by 500. 1,000,000 AM for purchase. Requires Tachyon Generation 1, Level 10 Speed, Heat Shield 2, and Level 4 Attack Rate.
Tachyon Generation 3: Increases damage stat by 200 and speed stat by 750. 2,000,000 AM for purchase. Requires Tachyon Generation 2 and Speed Limiter 5.
Speed Limiter 1: Increases maximum dodge chance from 20% to 40%. 1,250 AM for purchase. Requires Level 4 Speed.
Speed Limiter 2: Increases maximum dodge chance from 40% to 60%. 30,000 AM for purchase. Requires Speed Limiter 1 and Level 5 Speed.
Speed Limiter 3: Increases maximum dodge chance from 60% to 75%. 100,000 AM for purchase. Requires Speed Limiter 2 and Level 6 Speed.
Speed Limiter 4: Increases maximum dodge chance from 75% to 90%. 750,000 AM for purchase. Requires Speed Limiter 3 and Level 7 Speed.
Speed Limiter 5: Increases maximum dodge chance from 90% to 100%. 12,500,000 AM for purchase. Requires Speed Limiter 4 and Tachyon Generation 1.
Speed Limiter 6: Increases maximum dodge chance from 100% to 150%. 12,500,000 AM for purchase. Requires Speed Limiter 5 and Level 6 Healing.
Starter's Boost 1: Increases damage stat by 1. 100 AM for purchase.
Starter's Boost 2: Increases damage stat by 1. 120 AM for purchase. Requires Starter's Boost 1.
Starter's Boost 3: Increases speed stat by 25. 200 AM for purchase. Requires Starter's Boost 2.
Starter's Boost 4: Increases damage stat by 1 and speed stat by 25. 550 AM for purchase. Requires Starter's Boost 3.
Starter's Boost 5: Increases damage stat by 2 and speed stat by 25. 900 AM for purchase. Requires Starter's Boost 4.
Starter's Boost 6: Increases damage stat by 1 and speed stat by 25. 1,000 AM for purchase. Requires Starter's Boost 5.
Starter's Boost 7: Increases damage stat by 3. 1,500 AM for purchase. Requires Starter's Boost 6.
Hard Mode: Adds a whole new mode which is very difficult. This purchase is free, but it requires the completion of Normal Mode.
Volcanic Mode: Adds a whole new mode which is insanely difficult. This purchase is free, but it requires the completion of Hard Mode.
Molecular 2: Adds a whole new storyline with new enemies. This purchase is free, but it requires one upgrade of your choice and the completion of Volcanic Mode.
Molecular 2 Hard: The Molecular 2 version of Hard Mode. This purchase is free, but it requires the completion of Molecular 2's Normal Mode.
Molecular 2 Volcanic: The Molecular 2 version of Volcanic Mode. This purchase is free, but it requires the completion of Molecular 2's Hard Mode.
Training Grounds 1: Adds an area that you can train at and earn EXP and Atomic Matter. 7,500 AM for purchase. Requires the completion of Normal Mode.
Training Grounds 2: Adds bosses (excluding final bosses) and Molecular 2 enemies to the Training Grounds. 25,000 AM for purchase. Requires Training Grounds 1 and the completion of Molecular 2's Normal Mode.
Training Grounds 3: Adds final bosses to the Training Grounds. 50,000 AM for purchase. Requires Training Grounds 2.
Training Grounds 4: Adds the ability to select enemies to battle at the Training Grounds. 75,000 AM for purchase. Requires Training Grounds 3.
Helpful Boost 1: Increases damage stat by 15. 500 AM for purchase. Requires the completion of Normal Mode.
Helpful Boost 2: Increases damage stat by 10. 8,000 AM for purchase. Requires Helpful Boost 1.
Helpful Boost 3: Increases damage stat by 20 and speed stat by 50. 15,000 AM for purchase. Requires Helpful Boost 2 and the completion of Hard Mode.
Helpful Boost 4: Increases damage stat by 15. 50,000 AM for purchase. Requires Helpful Boost 3.
Helpful Boost 5: Increases damage stat by 30 and speed stat by 50. 125,000 AM for purchase. Requires Helpful Boost 4 and the completion of Volcanic Mode.
Boss Recruitment: Allows you to re-battle and recruit bosses that you've already beaten. 15,000 AM for purchase. Requires Training Grounds 1.
Living Legend 1: Allows you to battle and recruit Carb. 20,000 AM for purchase. Requires Boss Recruitment.
Living Legend 2: Allows you to battle and recruit Oxon. 35,000 AM for purchase. Requires Living Legend 1 and Carb in your team.
Living Legend 3: Allows you to battle and recruit Ci. 50,000 AM for purchase. Requires Living Legend 2 and Oxon in your team.
Living Legend 4: Allows you to re-battle Carb, Oxon, and Ci for EXP and Atomic Matter. 60,000 AM for purchase. Requires Living Legend 3 and Training Grounds 2.
Living Legend 5: Removes Carb from your team, but you can re-battle and therefore recruit his evolved form. 60,000 AM for purchase. Requires Living Legend 4.
Living Legend 6: Removes Oxon from your team, but you can re-battle and therefore recruit his evolved form. 65,000 AM for purchase. Requires Living Legend 5.
Living Legend 7: Removes Ci from your team, but you can re-battle and therefore recruit his evolved form. 75,000 AM for purchase. Requires Living Legend 6 and Training Grounds 3.
Living Legend 8: Allows you to re-battle the evolved forms of Carb, Oxon, and Ci. Evolves Carb again. 100,000 AM for purchase. Requires Living Legend 7 and Training Grounds 4.